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30 minutes to save the world β€” all in a day's work! πŸ••



Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?

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Hot Zone – North America is a shorter, more portable version of the best-selling cooperative game Pandemic.



Will you act for the greater good or think only of yourself? πŸ‘‘



The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist.

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You will draw one card from the "Dilemma deck" each round and experience the game story as it unfolds. Each card poses a problem that the Council has to resolve on the King's behalf. As members of the King's inner circle, your decisions determine how the story proceeds and the fate of the kingdom. Each event happens only once: You discuss and bargain with the other players, then finally you make a choice, determining the outcome, progressing the game story, and possibly unlocking more events.

You have to keep the kingdom going, while also seeking an advantage for your own house; this power struggle may lead the kingdom into war, famine, or riot, or it could generate wealth and well-being. This will depend on your choices! The thing is, each decision has consequences, and what is good for the kingdom as a whole may be bad for your family...



The King's Dilemma was nominated for the 2020 Kennerspiel des Jahres, of which the judges said: "Politics in a fantasy world? Since the success of Game of Thrones at least, we know how entertaining that can be. And playing the game you quickly start to feel as if you were actually living through a meeting of the β€œSmall Council”. The narrative strength of the game is astounding: with just a few short paragraphs of text, the game succeeds in creating an immersive and mysterious world. The minimalist game mechanics help to offer the perfect stage for grand political theatre."



The demo featured on Tabletopia is a prologue to the main game, and contains no spoilers of the full legacy campaign.



A perfect day in the garden... πŸ’



Welcome to a delightful realm of beautiful gardens, vibrant flowers, and eye-catching scenery. Take up your spade and hone your finest gardening skills by crafting and nurturing the most majestic display of natural beauty, much to the envy of your neighbors over the wall. Lounge beneath your freshly-watered trellis and sip a cup of tea with fresh mint. Enjoy an afternoon in the sparkling world of Flourish, a place you will want to return to time and time again.

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Flourish is a beautiful, card-drafting, garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery, players plan their gardens throughout the game to collect the most points.



This easy-to-learn game offers both competitive strategy and co-operative game modes, and a 1-7 player count provides a high level of accessibility and replayability.



Work together, but DON'T SPEAK! 🀫



In Silencio, all players form a team together, a team that cannot speak to one another.

You each start with a hand of cards from four suits, and your goal as a team is to discard as many cards as possible β€” but each card played must have a higher value than the previously played card of the same suit. If a newly played card is the direct successor of the card last played of that color, then you orient the card to show its dark side and suffer the penalty from that card, with the green penalty, for example, forcing the next card played to be green while the blue penalty requires you to give another player one of the face-up cards available from the Oracle.



If a newly played card is not the direct successor of the card last played of that color, then you place the card with the light side face up, taking the bonus depicted on that half of the card if you desire, such as ignoring the next penalty or placing a card from your hand face up in front of you so that anyone could play it.

Five shrines are play β€” one multicolor shrine and one of each color β€” and before or after your card play for the turn, you can choose to flip a shrine face down to use the bonus of that color.

If you can't play or have no cards in hand, you must pass, and if all players pass in turn, then the game ends. Your score is based on the number of cards in all players' hands, with 0 being the best score possible. If you find the game difficult, you can include the tavern card that a few times each game allows a player to give limited information about their hand; if the game is too easy, you can remove some or all of the shrines to eliminate those "extra" bonuses.



Escape from a dark and mysterious world πŸ•΅πŸΌβ€β™‚οΈ

Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line β€” a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full, satisfying, narrative, and challenging experience is already here!



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Your name is Gilbert, and you have spent your whole life in a small town, its walls surrounded by an unsettling, aggressive, and dark wilderness. The woods outside the city walls are home to Wyrmvines, hybrids of plants and animals fused into a deadly abomination by a long forgotten, blasphemous sorcery.

The town is safe ... for the time being. However, you find little joy here, as you are no more than a drifter, a man with no family, no home, and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.

Yet, powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!


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Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises, astonishing exploration, and riveting puzzles. Faced with deeply personal choices which will influence the tale, take a step into a grim fantasy world where little is what it seems at first.