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A rad sci-fi game of base defence and unit management



There are alien armies on all fronts! Take command of one of four asymmetric armies in a huge battle and deploy your units strategically and carefully. You can't possibly win all the fights on the battlefield. Choose which battles to resolve in which order but weigh in on how it may affect your units and other battles.

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In Space Lion, you are managing an army of 7 cards. Each round, you will decide where to deploy cards to battle. Use your battle effects with careful timing to win the battle in as many lanes as possible. You can't win them all! The player with the highest Strength in a lane wins, causing damage to the towers or bases of other players connected to that lane. Destroy all enemy bases to win!



Choose between 4 different asymmetrical armies each with their own unique systems and concerns on the battlefield. Then choose a hero for your army. Each army has 7 heroes to choose from which warp your strategy even further!





Can you time the comic investment market well enough to profit?



In The Comic Book Bubble, you invest in comics of the modern era, represented by covers of comics from publisher Red 5 Comics. Buy comics when the market is low, and sell for a profit.

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Each turn, players simultaneously select action cards - buy a comic, manipulate the market, or use the card's superpower. The market is comprised of various genres that rise and fall throughout the game.

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Comics are bought and sold for the current market value of the genres on the card. As the game progresses, the genre variance increases - comics become worth a lot more - and less!

Are you savvy enough to make money before the bubble bursts?



This game features comic covers from publisher Red 5 Comics.





Play as covert operatives against a rising alien threat!



Earth Under Siege: Flashpoint is a sci-fi cooperative campaign game where 1 to 4 players become Operatives of AEGIS and engage in covert missions against an invading alien force. Gameplay is thematic, allowing players to use many cinematic strategies, such as cutting the power, crawling through the ventilation shafts, making use of silenced weapons, and hacking enemy databases. Players use stealth, sabotage, and ambush-style combat to fight back against the enemy and defend the Earth from annihilation!

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Players develop their Operatives and HQ over the course of a 30+ mission campaign as they follow the story deeper and deeper until they uncover the true nature of the Enemy and where they came from.

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Each round, players perform actions with their Operatives by exhausting one of their six action tokens until they run out of available tokens, or choose to pass. But players must be judicious in using their action tokens, because they normally only recover three of them each Refresh Phase.

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Each Operative comes with a unique deck of Tactics cards which gives them access to powerful actions and effects. Each Player will develop these decks over the course of the campaign allowing them to tailor their gameplay to a particular style or focusing on specific combos.



Private companies compete over other planets



Space Expatriate is a competitive 2-4 player adventure that will carry you to the world of space stations and terraforming robots for 30-90 minutes.



Players will act as companies and operate with four decks of cards representing portable space station modules of different types: some deliver resources from Earth and use them for experiments and studies, others increase the company's influence in the international arena.



When the time comes, a group of modules is undocked for a colonization mission that will bring permanent benefits and Victory Points.





The card game about quick-shootin' magic flippin' cowboys



In Trickdraw, you collect gold and call on allies to become the local hero (or villain!) of the mercantile town Trickdraw Junction.

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Cards can be played in two different ways. Face down as gold (worth 1 point), or face up to perform actions. With only 10 points to win, any card you draw is guaranteed to push you toward victory.

The real trick comes not in how you use your cards the first time but in how you REUSE them. As you play, you’ll discover numerous ways to flip the cards in front of you. And whenever you flip a card face up, you can activate it again immediately! You can also do the opposite. Flipping a spent card face down gives it new value as 1 point. This mechanic lets you find creative uses for your resources, giving all cards relative value. Your best card one turn may be better face down the next.

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These tools allow for strong combos, sneaky plays, and cheeky bluffs. New strategy will emerge each time you play, and no game will feel quite like the last.