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Build roads, deliver goods and get up the ministry of transport ladder!



Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day. At the end of the second period (in 1990), the Unification opens up opportunities to further extend the network into the eastern part of the country.

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As a director within the BundesAutobahn Organisation, you are responsible for managing and developing the German Federal Highway System. Aside from building roads, you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.

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As you contribute to the development of the network, you gain seats at the administration boards of each highway, and they will increase your budget at the start of each period. Over the course of the game, your board members will eventually advance to more prestigious seats within the Bundesautobahn building, which instead will provide victory points at the end of the game.



Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.





Add allies and mid-turn tactics to your Zorro adventure!



An aging and battle-weary Zorro can no longer adequately defend the people from oppression so he must now find a worthy successor. Prove yourself to him by showing your heroism and proficiency in battle by defeating the scoundrels and villains that are persecuting your fellow citizens. After the final battle, it will be clear who deserves to wear the mantle and become the next Zorro! Will it be you?

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Gather equipment in The Zorro Dice Game by defeating heroic feats in Yahtzee/King of Tokyo-style dice rolling, either alone or with another player helping. Collect sets of heroic feats to earn more dice that only you can use, but that will also trigger a scoundrel or a villain. Once the villain emerges, whoever defeats them will win the game and become the next Zorro!



The Stunts & Allies expansion to The Zorro Dice Game gives each player an Ally, who will level up throughout the game, providing your hero with special abilities and a subtle catch-up mechanic. If your Ally reaches its max level, you will unlock your own, personal Ally Die as well. But each Ally has a weakness that you have to mitigate as you fight Scoundrels and Villains, which increases the difficulty of the game overall.



Stunt Tokens were added as well, which offer additional opportunities for mid-turn tactics, like switching Heroic Feats or re-rolling dice.



Lastly, it will add more Equipment, Scoundrels, and Villains to the base game as well for additional replayability and more combos to try in your overall strategy.





Gain treasure and survive



Who knew that landing on a potentially unstable yet exponentially profitable planet would’ve had consequences? Lo and behold, the predictable has happened and the planet has started to collapse. But fear not! The Planetary Development Corporation (PDC) has sent along a life pod with your expedition in case something bad happened. However, they’re not going to just let any old survivor of a cataclysmic event in! You have to prove your value to the PDC, and you do that by bringing back the rarest and most priceless artifacts from your expedition. If you can, it looks like a life of leisure and riches await. If you can’t, then you don’t have to worry about it for very long…



Welcome to Escape from a Dying Planet, a push your luck style card game where you and the other members of your doomed expedition fight to make it to the escape pod, grabbing as much treasure along the way and get off the planet! This game is a 2-8 player card game where players must try to overcome challenges and bid on treasures over the course of 10 turns. Be careful as you can gain contamination which will clog your deck and gain you negative points. Whoever has the highest value of treasures at the end wins!





Create herds in your own wildlife park



In Savannah Park, you each run your own wildlife park, and your goal is to group animals with their own kind — but everyone takes turns deciding what to move, so you might not be able to shuffle animals into the right spaces.

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Each player starts the game with the same set of 33 unique animal tiles, with those tiles laid out at random in your personal wildlife park. Three bush-fire spaces and one rock space will remain unoccupied in your park for the entire game, and six tree spaces and four grass spaces are unoccupied at the start of play.

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On a turn, you name a specific face-up tile that all players must pick up, flip face down, then move to a different empty space within their own park. Tiles that have been flipped cannot move again, and once all tiles have moved, the game ends with a scoring round. First, tiles adjacent to bush fires are removed if they depict as many animals as the number of fires (1, 2, or 3) on the bush-fire space. Score for each grass and tree uncovered on your board. Finally, score for each of the six animal species; the bigger the main herd of each of species and the more water holes it contains, the more points you score, e.g. a herd of five rhinos and three watering holes is worth (5x3) 15 points. The player with the most points wins.



Savannah Park includes a solo mode, a set-up variant that allows you to place the bush fires and trees where you wish, and a scoring variant that rewards you for bumping a lion out of the animals' way.





Who is the luckiest tennis player in the world?



Tennidice is a 2-or-4-player game that simulates an actual tennis match. Instead of using rackets, you need some dice, and also, you use the strategy cubes to strengthen your abilities to win. Watch out - sometimes lucky opponents don’t allow you to succeed!

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In 2-set match mode, simulate a whole tennis match of two sets. The player who succeeds in two sets of three wins the match.



Each round of Tennidice starts with serve and continues in rally until a player wins a point.