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Rule the Assyrian Empire as Queen Sammu-ramat



Sammu-ramat ruled the Assyrian Empire at a time of political uncertainty, which is one of the possible explanations for why Assyrians may have accepted her rule (as normally a woman as ruler would have been unthinkable). Her reign lasted between 811 BC – 808 BC. In this collaborative game you the players are Sammu-ramat, together with advisors surrounding the royal court and vassal states, you try to keep the Empire strong and protected against internal unrest, external threats, natural disasters and much more. All players win or lose together.

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In this 1-5 player co-op board game, you will be one of the advisors surrounding the Assyrian royal court. Each Advisor has its own abilities and strengths. Players spend actions to play action cards and move from region to region along the paths printed on the board, trying to balance the needs of the regions (Military, Supplies, Health, and Religion). In battle with the enemy units are removed 1:1, i.e. combat is deterministic.



On each Empire card, there is a Scenario, with one or more win conditions. The specific setup of the Scenario is on the back of the Empire card. Multiple victory scenarios increase the game's replayability.





Compete to see the most rare birds as you travel through western North America



Grab your binoculars and your birding journal because it's time to hit the trails and see some birds. Choose a habitat each round to visit along the western coast of North America, and see what rare birds you can find. Don't forget to keep an eye on what your fellow birders are tracking down — they might just lead you to the bird that finishes your watch list and earns you extra points! Who will outsmart their opponents, spot the most birds, and be the best birder?

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In Birds of a Feather: Western North America, you and the other players explore different habitats to spot birds. In the first round, each player chooses and reveals a card from hand, then marks off on their score sheet or the app the bird they played as well as all other birds played in the same habitat. The deck contains cards from five habitats, with some birds being more common than others. In the second round, you each play a card again, then you mark all birds in your current habitat as well as all cards played the previous round in that habitat. Apparently word spread about all the great finds! Remove all cards from the first round, then keep playing additional rounds in the same manner.



When each player has only one card left in hand, the game ends. For each ace bird you've seen in a habitat, you score 2 points; for each other non-common bird you've seen, score 1 point; and if you've seen all seven types of birds in a habitat, score 3 bonus points for a total of 10 points in that habitat. Whoever has the most total points wins.

Birds of a Feather: Western North America reimpliments Birds of Feather with new graphic design and improved rules for two- and three-player games to make them more strategic.





Bring Buru into the great mandala of Majapahit



In Buru, you are a noble of the 14th century Majapahit empire, a powerful thalassocracy (maritime kingdom) that presides over the Indonesian archipelago. At the orders of the king Hayam Wuruk and his vizier, the great Gajah Mada, you have set out across the sea to expand the great mandala of Majapahit through commerce and diplomacy. You and your fellow nobles have recently arrived at the remote island of Buru, eager to earn your place in history. Here, you will dispatch your parties to the island to explore, trade, and pay your respects as you compete to win over Buru's residents and ultimately gain the favor of the King himself.

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Buru is a mid-weight, Euro-style board game for 1-4 players. Over five game rounds, you and your fellow players secretly deploy explorers to the four different regions of the island in order to gather resources, recruit islanders, set them to tasks, and pay tribute to the spirits revered there. The object of the game is to win the islanders' esteem. You can earn esteem in many ways, primarily by paying tribute, but also by pleasing elders, tasking local nobles, fulfilling the king's decrees, and holding a totem when any player pays tribute to that spirit.



At the end of the game, the player with the most esteem wins and is declared the new governor of Buru!





A thrilling co-op adventure set in the World of Darkness



Vampire: The Masquerade — CHAPTERS is a story-driven and innovative roleplaying experience. In a city in turmoil, caught in the strings of ancients that hungers for the very heart of the metropolis. Combining the best elements that exist both within RPGs and board games, this entirely novel gameplay we brewed at FLYOS will allow you to explore the city through your choices, your successes, your failures and, of course, their inevitable consequences…



Players will be immersed in advanced investigations, a multi-choice dialogue system, and powerful fighting strategies. Players choose to play as one of the main clans of Kindred (Brujah, Toreador, Gangrel, Ventrue, Tremere, Malkavian, Nosferatu, Pariah) and encounter many types of characters and enemies.

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Discover the first scenario (out of 2) of the Banu Haqim Expansion Pack. In this SOLO scenario, you will embody Aaron Wissal. A dreadful mercenary approaching the city of Montreal, on a mission for the sheriff: Caleb Duval.





Launch products, hire staff and become the most successful startup



Manage your creatives and their innovative ideas in this economic/polyomino game! Scott Almes' Silicon Valley puts players in the shoes of budding entrepreneurs struggling to be the first amongst their competitors to have their startup company valued at $1 billion.

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Players hire staff for their start-up company to put out new products, with the nature of the products being determined by patterns that you build with polyominoes. By putting these products on the market, you gain income, but other players might copy your product and take some of that money for themselves — refining your ideas to steal market share, as it were.



Along the way you need to acquire funding, hire and fire staff, seek investors, expand your HQ, and try not to go bankrupt while working you way toward being the first company to be valued at $1 billion, which nets you the win.