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Compete to build the best ran penitentiary in the county



In Prison Architect: Cardboard County Penitentiary one to four wardens will compete to create the best and most efficient prison the governor could possibly imagine! During the Bidding phase players will simultaneously bid on 4 different categories of room tiles and some staff and policy cards to expand their prison, manage their prisoners need for comfort and hygiene, and to keep them from running away. During the Construction Phase, they will arrange the tiles in their Prison Area paying attention to the individual requirements and scoring conditions each tile pose. During Intake, they will decide how many and how dangerous prisoners to accept, and finally, they will commit themselves to a number of objectives they have to meet by the end of the game...

Prototype photos shared by Dávid Turczi

Will you focus on making the most cash?
Will you keep your prisoners' rehabilitation and release in your mind at all times?
How many Objectives do you dare to commit yourself to?
Are you going to try and have a huge prison with lots of inmates, or just focus on the most dangerous of them and earn your reputation as the architect of a lean supermax?



The choice is yours, Warden!



Influence the fighters of a cyberpunk arena



In the near future, entertainment will have changed. It will have evolved beyond traditional sports in stadiums and into a larger than life spectacle where digital warriors will compete against one another inside the cyberspace arena in bloodless conflict sports.

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This futuristic environment is where Fired Up is set. In the game, the players are not the fighters! They are spectators with premium seats to the largest spectacle of all time. Their premium seats make it possible for them to influence the digital athletes in the Arena and bet on their champions in the fight.

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Each round the players roll dice to determine how best to influence the warriors and will secretly bet on specific highlights they would like to see happening, thus having the best time ever! During the course of the game, each player roll their action dice which can be used to influence the fighters. After the action selection phase, the fighters are going to attack each other when the combat phase is going to be resolved.



In the end, the person who had the most fun will win this game of futuristic sport! The game ends when at most one fighter is left in the arena!




Two expansions for the acclaimed AuZtralia game by Martin Wallace!



AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

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Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources.

At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.

You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.

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The Big Box version of the game along with two brand new expansions are now on Kickstarter. Try the new expansions for yourself now on Tabletopia!

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[h2]Revenge of the Old Ones[/h2]



Revenge of the Old Ones enables a human player to control the evil forces of the Old Ones. As well as deciding where to place your forces, you can summon terrible creatures from the void to create even more havoc at a time that suits you. Now you can raise Nyarlathotep, summon a Ghoul, or call forth the Hounds of Tindalos to defeat the scourge of humans invading YOUR lands.

To counter the evil mind, the humans have more tools: Outposts, stronger Ports, and extra starting resources.

[h2]TaZmania[/h2]



TaZmania is a dual-map expansion for AuZtralia designed specifically for 1-2 players, or 2-3 if playing with the Revenge of the Old Ones expansion.

The fixed map is surveyed for resources and Old Ones. The second map is randomized through terrain tiles: the central core of the island will remain hidden until you venture near. There's a new terrain type: impassable lakes - and the option of locating your Port anywhere on the coast to get to the heart of the action quickly.



Build the greatest Roman city in this tile placement game.



You are summoned by the Roman emperor to hear about his great plans for expansion. He wants you to found the next great Roman city and bring glory to the Roman Empire!

Carefully plan your city and efficiently connect neighborhoods to gain valuable resources! Spend coins and employ the population to build magnificent monuments! Use legions to conquer distant lands for the Emperor! Produce valuable luxuries to use for scoring points! Gain the Will of the Gods and use it to empower your city! Glory is within your grasp!

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Build the greatest Roman cities and bring glory to Rome in this tile-placement, city builder board game for 1-4 players!

In Magna Roma, the objective is to make the most points at the end of the game by building your city efficiently! To do so, players take turns to place city tiles in their city. A newly placed tile must be connected to at least one of the previously placed tiles. When a player places a tile, the connection with the adjacent tiles will result in producing one or more resources for the player. For example, connecting two half-circles found on the tiles produces a coin, a rectangle and triangle produce population, a rectangle and half-circle produce a legion etc. What's more, if the connected shapes are of the same color, the game rewards the player with double the resources.

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With these resources, players will be able to play the other actions in the game, such as: build different monuments in your city, gain a Luxury Good, gain the Gods' Favor tiles, conquer new provinces for the Emperor all serving the same goal - to gain the most points at the end of the game and build the greatest Roman city that ever existed!



Powered up squirrels battling for acorns, what's not to love?



A press-your-luck, resource collecting, get ready for winter board game involving Squirrels with personality. Ages 8+. 1-6 players.

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In Nutty Squirrels of the Oakwood Forest, you build the board using a series of leaf cards spreading out into 6 branches from the centre of the tree. Each turn, players have 3 actions to utilize across whichever mix they wish; move onto a leaves card, flip a leaves card to discover power-ups or acorns, or bury acorns for the winter.

Players can carry up to 3 power cards at a time which can give them extra actions, allow them to carry more acorns, steal acorns from other players, swing over broken branches, or unleash an owl to take out their opponents.

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The game ends when a player is the first to bury a total of 20 acorns or when there are no more cards left to flip (in which case the highest score wins).