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Set sail your most delicious brews!



As countries look for their next cuppa tea, set sail your most delicious brews in Chai: Tea for 2! Facing off as tea merchants, both players will secure tea clipper contracts while improving their tea plantations. Producing green, white, oolong, yellow, black, and the dark pu'ers, it's a race!



As a standalone two-player game in the Chai series, you'll be using dice worker placement to build your field's tableau. Navigate tea through different production steps with five unique action boards. Each round signals a new season of harvesting new teas as you specialize in matcha, bergamot, sweet teas, and more.



At the start of the game, players set the end game condition to 3, 4, or 5 completed tea clipper contracts. Victory points are also gained by completing tea crates, collecting blooming teas, tableau bonuses, and each merchant's unique speciali-tea.



30 minutes of desperation and madness!



According to the Orkneyinga Saga, Earl Rognvald Kali Kolsson broke into the chambered tomb of Maeshowe, on Orkney, in AD1150. In AD1153, Earl Harald Maddadson and a group of his men sheltered there during a snowstorm. The sagas tell us that Rognvald found treasure there and that two of Harald’s men went mad.

Alone or with a friend, players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck.

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The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape. By playing a set of four "Excavation" cards to the row, the players are able to remove rubble. The timing of when to start a set of "Excavation" cards will be critical since a row of less than four will result in those cards being lost decreasing player chance for survival.

If the player ever finds themselves having 0 health or run out of cards in their draw deck, they have lost and their dead bodies will be found in the Tomb of Maeshowe by Archeologists hundreds of years later.

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Other threats presented by their draw deck includes such things as the passage collapsing and running out of food while some well-needed sleep or Odin himself sending a Raven to watch over you can provide you with some much-needed relief.

This updated version of Lee Broderick's Print and Play game Maeshowe offers a streamlined version of the core gameplay while adding a series of mini-expansions and alternate set-ups for more variety, challenge and replayability.



Save The Kingdom! đź‘‘



7 Moons is an original board game from Gunpowder Studios, set in a mythical, magical world of dragons and monsters, where 2-4 players seek to save the beautiful kingdom of Dragon Reach from the impending Shadow Army.

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An easy to learn, 2-4 player board game of strategy, acquisition and adventure in a mythical, magical land.

In 7 Moons you play a royal emissary, sent out by your monarch into the kingdom to organise the defence of your city against the approaching Shadow Army. You will travel the lands, buying and selling resources to fill your war chest, building defences, recruiting allies and completing quests. You have little time and much to do, so choose your strategy wisely. Those best prepared have the greatest chance of surviving the monstrous onslaught. The rest will not live to see another moon.



Mages craft their spells and fight over Mana to defeat each other



Mage Noir is a strategy card game. In this duelling game, players become true Mages and fight each other with the power of the elements. The game is focused on crafting spells and is packed with fireballs, crashing waves, devastating tornadoes and powerful magical abilities, all held in the palm of your hand.

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Become a Mage and duel your opponents by using the spells at your disposal.

Mana is aggregated at the center of the table, every action you take will change this amount, and you’ll get to claim some of it at the beginning of your turn. But the rest may end up with your opponent, so plan accordingly. The separation of Mana from your deck also means no more failing to draw what you need to cast your spells!

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In Mage Noir, you’ll combine lesser spells to create stronger ones. The spell crafting system is simple, logical and very thematic. Will you cast your spells for immediate effects or risk saving them to combine into a game-winning combo?

All of it beautifully illustrated by 7 passionate and talented artists.

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Will you be the next Mage Noir?



Build, customize, and defend your castle!



After the fall of Rome, Europe fell into the so-called "dark ages." From the chaos, feudalism arose providing stability to the region over the coming centuries. By the High Middle Ages, the region was prosperous despite much fighting. From your walled city, you are a medieval liege ruling the surrounding lands, settlements, and holdings granted by birthright. This is your fiefdom, and all within it owe fealty and allegiance to you above all others. Each other lord and lady rules a neighboring fiefdom and competes for resources in the unclaimed yet bountiful lands of the countryside between them. Tensions were high and petty feuds common between you and your neighbors until scouts reported a new and deadly threat. Invaders have swept in from the east! Their sizable army is camped on the edges of your realm, and this new common enemy endangers the entire land. Refugees from the fallen eastern lands seek shelter and bring tales of destruction. Old rivalries must be put aside to focus on the onslaught to come and remain unbroken.

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After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens to take actions, such as gathering resources, building advanced buildings, and recruiting refugees. Once all workers have been committed, players harvest food from their surrounding lands and then prepare for combat.

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During each season's combat, invader cards are revealed, with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.



Your life, your wealth, your fiefdom, and your legacy must be protected at all costs!