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Battle your way to Shard Peak 💎



A storm of Power Orbs mysteriously rains on the world. Lead a team of creatures in card power combat to claim valuable treasures and powerful Orbs. Activate abilities with perfect timing to crush the competition and become the area champion!

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A game of Faction Fighters takes place at one of four unique area deck locations: Starfall Fields, Gem Hollow, Doomsday Bay, or Shard Peak. Compete each round for an event card by having the highest total strength of fighters. Simultaneously play a fighter to scout the field, then either choose to bolster with additional cards or hold back for future rounds. Plan your moves wisely- only one faction can join the fight each round. Obtain the most Victory Points by the end of the area deck to win.

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Draft a custom deck from a pool of 15 different factions. Each faction has its own strategic flare, allowing fighters to unleash devastating ability combos. Swarm the field with a squad of snakes or control the future with mind reading koalas! Immerse yourself in the characters and story with the scenario comic book.



Build your crew, complete missions, own the galaxy! 🌌



A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship, you go explore this new Eldorado, full of treasures and mysteries. Planet after Planet, your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board, which will entrust you with new missions, worth Credits. Grab your part of the wonders that this new Galaxy is full of, to become the wealthiest explorer!

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Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection, you reinforce your Crew, earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games, within short plays and with accessible rules.

Wild Space carries all the excitement of combo card games, with accessible rules. On each turn, a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card, you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now, but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.

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Wild Space was originally released in France, but will be adapted for English markets by Pandasaurus Games later this year.



Be a good neighbor, and share your roaches! 🐛



Cuddly Cockroaches is a 2-5 player tabletop card game where players are neighbors in an apartment building with a Cockroach problem. Every turn more cockroaches are added to the game, and players try to eliminate their neighbors by infesting their apartment with roaches. the last apartment standing wins.

In Cuddly Cockroaches, players are neighbors in an apartment building with a Cockroach problem. Every turn starts with more cockroaches getting added to the game. Some cockroaches have special abilities that make them more desirable roommates - but they are also worth more points. The goal is to be the last apartment standing with less than ten roach points.

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Infesting is the central mechanic in Cuddly Cockroaches. To infest, players pick a target neighbor, select any number of roaches from their apartment to infest with, and roll a die. To successfully infest, the dice roll has to be higher than the total value of roach points they’re infesting with. If successful, those roaches get sent to the target neighbor’s apartment. Roll equal or lower than the point value of roaches chosen for an infestation, and those roaches stay in the player’s apartment. Either way, the player attempting the infestation gets to draw a supply card.



Infesting challenges players to gauge their odds as they gamble to get rid of roaches. Bet conservatively, and risk the chance of getting fumigated before your neighbors over time. Take too much of a gamble, and risk never getting rid of your roaches. Supply cards can pass roaches from your apartment to your neighbors, add points to your dice roll or actions to your turn, or kill roaches and send them to the basement. But the only way to draw supply cards is by infesting, so players are rewarded for playing aggressively. Players get two actions per turn, any combo of infesting, playing a supply card, and shuffling their hand into the deck, and drawing three. Just like a real-life roach infestation, it’s a losing battle of bugs - but a lucky roll can be a game-changer!

Be a good neighbor, and share your roaches!



Competing factions must scavenge the wreckage of their ship to survive 🚀



A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.

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In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.

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Though unplanned, a new chapter for humanity has begun. Scavenge, build, explore, and lead your faction to victory within this frozen world before the sun sets!



Magic railroad companies race to deliver goods! 🚅



The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.

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In Empyreal: Spells & Steam, technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.

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The towns you choose to connect to your network will provide critical resources, and the value of these resources changes over time. Some become more valuable as they become more connected, while others become less valuable as their abundance increases. Thus, you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.



Reaching new cities first gives you additional benefits, and being the first to bridge the continent provides you with a sizable commission from your backers. However, those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.