1. Tabletopia
  2. News

Tabletopia News

Will you make a fortune mining tin and copper in 19th Century Cornwall?



In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively.

[previewyoutube][/previewyoutube]
Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together?

[previewyoutube][/previewyoutube]
This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.

Photo by More Games Please

Lead development and expansion designs by David Digby.





Who can build the best theme park? 🎡



At dawn, the trumpets sound, Mayor Tenpenny’s shovel breaks ground, and the race is on! You have five months to transform the humble town of Fairview into the home of the world’s greatest theme parks.

Gather your team of bankers, realtors, contractors, builders, and arborists. Construct rides through the stone age, the American old west, the age of fantasy, the cosmos of space, and the depths of the sea.




Inspire thrill, awe, and joy in your guests to earn their tickets, for whoever attracts the most visitors at the end of the race will be awarded Fairview’s Golden Key!

​A game of Tenpenny Parks is played over five rounds, called months. Each month, players take turns placing workers on the game board to take actions like removing trees, building concessions and attractions, and buying more property to make their growing theme parks as attractive to Visiting People (VP tokens) as possible.



At the end of each month, rewards are given to the player with the park that best exemplifies raw emotions (Thrill, Awe, and Joy). After five months, the player with the most VP tokens wins!

[previewyoutube][/previewyoutube]


Dive deep in the sequel to 2020’s Kennerspiel des Jahres winner 🤿



In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

Photo by What’s Eric Playing

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises!

[previewyoutube][/previewyoutube]
While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.





Create the greatest Victorian seaside pier with only 18 cards



In Pier 18, you take on the role of a Victorian pier builder as you compete to create the country’s greatest seaside pier. Using only 18 cards, you’ll draft and position sections of pier, building your unique structure outwards to sea in an effort to score the most victory points.

[previewyoutube][/previewyoutube]
During a player's turn they will draft one of the cards from the centre of the table and add this to their pier. This will make their pier larger but depending on how they place it can score them more or less points. The game ends when there are no cards left to draft and players tally up their in game (scoring the highest of that patron that round) and end game points (a total of all icons scored) to determine who is the winner.

[previewyoutube][/previewyoutube]
Victory points are earned by meeting the needs of pier visitors and workers, as well as satisfying the demands of powerful patrons, who’ll lend their support to one pier at the end of every round. You also choose a personal goal that you’ll attempt to fulfill throughout the course of the game.



After a number of rounds the player with the most victory points wins the game, and is crowned greatest pier builder of their generation!





Not your father's war game.



As resources across the globe are depleted, tensions among nations rise. While some focus on developing disruptive technologies, other fight to gain control of the limited resources available.

Military geniuses have risen to power as their skill with strategy becomes essential to maintain positions of eminence.

Are you ready?




Warsaken is a modern, military-themed, deck construction game. Each player leads their legion into war to dominate territories and control the world.

The player with the last leader standing wins the game!

[previewyoutube][/previewyoutube]
A typical game of Warsaken takes approximately 30 minutes (2 players), and an extra 15-30 minutes for each additional player.