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DEFRAG News

DEFRAG – Official Release Announcement

[p]Hello, this is Rootkit.[/p][p]DEFRAG has finally been officially released on Steam![/p][p][/p][p]We were able to reach this point thanks to everyone who showed interest in the game and patiently waited for its release.[/p][p]Your feedback on the pre-release demo (now removed) was also incredibly helpful.[/p][p]Thank you very much.[/p][p][/p][p]However, the release is not the end. We will continue working toward our next goals immediately.[/p][p]
[/p][hr][/hr][p][/p][h3]Next Goals[/h3][p][/p][p]The main updates currently in preparation are as follows: [/p][p][/p]
  1. [p]System Improvements[/p]
    • [p]Additional optimization in certain areas (memory and frame stability improvements)[/p]
  2. [p]Controller Support (Xbox Controller)[/p]
    • [p]Controller support (Xbox Controller prioritized)[/p]
    • [p]Additional input device improvements under review[/p]
  3. [p]User Feedback Response[/p]
    • [p]Continuous response to bug reports and issues[/p]
    • [p]Detailed improvements to settings (sound/graphics/quality-of-life options)[/p]
[p][/p][p]Controller support has been a frequent request, so we plan to add it as soon as possible.[/p][p]We will also prioritize any bugs or issues discovered during gameplay.[/p][p]
[/p][hr][/hr][p][/p][p]Thank you once again for waiting so long.[/p][p]We hope you enjoy the game![/p][p][/p][p]A 15% launch discount is currently available![/p][p]($2.99 → $2.54)[/p]

[Bug Fixes and Content Update]

[p]Hello, this is Rootkit_, the developer of DEFRAG.[/p][p]Since the demo release, we’ve improved and refined many parts of the game
based on your feedback and play data.[/p][p]
Most of all, thank you so much to everyone who played the demo and added it to your wishlist.
Your support and feedback truly drive the development forward.[/p][p][/p][hr][/hr][p][/p][h2]\[Update Status][/h2][p]Most of the fixes mentioned in the previous post have now been applied.[/p][p][/p][h3]\[Completed Fixes][/h3]
  • [p]Fixed an issue where overlapping sounds caused excessive amplification[/p]
  • [p]Clarified “\[2x]” bonus drop text for enhanced monsters[/p]
  • [p]Fixed rewards not being granted after defeating the final firewall in Benchmark Mode[/p]
  • [p]Corrected missing or incorrect text in certain UI elements[/p]
  • [p]Fixed an issue where certain SFX ignored volume settings[/p]
  • [p]Pressing ESC in the node scene now correctly opens the menu UI[/p]
  • [p]Added low-frequency sound feedback when collecting resources to enhance the reward feel[/p]
  • [p]Improved Ransom’s attack so the line now disconnects when distance increases[/p]
  • [p]Added UI showing collected resources in cleared stages[/p]
  • [p]Rebalanced Benchmark Mode to improve its risk-reward structure[/p]
[p][/p][h3]\[In Progress][/h3]
  • [p]Developing a new tutorial UI to provide clearer guidance for each mode and system[/p]
[p][/p][hr][/hr][p][/p][h2]\[Future Plans][/h2][p]These updates have been applied not only to the full version but also to the demo build.[/p][p]Next, we’ll complete the tutorial and
focus on expanding the content for the full release.[/p][p][/p][hr][/hr][p][/p][p]Thank you for reading.
Your feedback continues to make DEFRAG a better game.[/p][p]We’re actively gathering feedback on Discord.
Join the discussion and help us make DEFRAG even better.[/p]

DEFRAG DEMO REPORT [01]

[p]Hello, this is Rootkit_, developer of DEFRAG.[/p][p]Since the demo release, I’ve gathered data and community feedback to share the progress and improvements.[/p][p][/p][h3]\[Demo Statistics][/h3][p]> Total Downloads: 620 [/p][p]> Unique Players: 115 [/p][p]> Median Playtime: 48 minutes [/p][p]> Wishlists Since Release: +79[/p][p][/p][p]The 48-minute median playtime was a pleasant surprise — I initially expected around 30 minutes at most.[/p][p]It means players stayed longer because they enjoyed it, and that’s a huge motivation. Thank you. :)[/p][p][/p][p][/p][p]Wishlists have also increased significantly compared to before.[/p][p]The total number is still small, but the trend itself is quite encouraging.[/p][p][/p][p]Especially, the wishlist conversion rate compared to demo players is very high — around 80%![/p][p]Not every wishlist may come from demo players, but I believe most of them did. :)[/p][p][/p][p]All feedback has been reviewed carefully, and here’s the current progress.[/p][p][/p][p]===========================================================[/p][p][/p][h3]\[Main Fixes][/h3][p]\[Completed][/p]
  • [p]Fixed an issue where overlapping sounds caused excessive amplification.[/p]
  • [p]Enhanced monster descriptions now clearly show “2x” for bonus drops.[/p]
  • [p]Fixed the issue where rewards were not granted after defeating the final firewall in Benchmark Mode.[/p]
  • [p]Corrected untranslated or incorrect text in specific UIs.[/p]
  • [p]Fixed an issue where certain SFX ignored volume control settings.[/p]
  • [p]Pressing ESC in the node scene now opens the MENU UI.[/p]
[p][/p][p]\[In Progress][/p]
  • [p]Adding a low-frequency sound effect when collecting resources to enhance the sense of reward.[/p]
  • [p]Adjusting Ransom’s attack — the line will now disconnect when distance increases.[/p]
[p][/p][p]===========================================================[/p][p][/p][h3]\[Upcoming Demo Updates][/h3][p](Refer to the image above for visual reference.)[/p][p]\[Benchmark Mode Improvements][/p][p]Feedback: “Benchmark mode feels repetitive after a while.”[/p][p][/p]
  • [p]Adding a “dodge” mechanic to make the mode more active and dynamic.[/p]
  • [p]Rewards now drop as “item boxes” that players can collect directly.[/p]
  • [p]The new risk-and-reward balance should make the mode much more engaging.[/p]
  • [p]What do you think?[/p]
[p][/p][p][/p][p][/p][p]\[Tutorial Additions][/p][p]Feedback: “A tutorial explaining each mode and gameplay would be helpful.”[/p][p][/p]
  • [p]A tutorial UI will now appear when unlocking new features.[/p]
  • [p]Does this feel intuitive enough?[/p]
  • [p]I’d love to hear your thoughts.[/p]
[p][/p][p][/p][p][/p][p]\[Display Acquired Resources in Cleared Stages][/p][p]Feedback: “I want to see how much data I collected in cleared stages.”[/p][p][/p]
  • [p]Added UI to show collected resources on cleared stages.[/p]
  • [p]One concern is that the UI might obscure enemies.[/p]
  • [p]Still, it feels worth adding — don’t you think?[/p]
[p][/p][p]===========================================================[/p][p]These updates will also be applied to the demo version, not just the full release. [/p][p]Thank you for reading — your feedback is what makes DEFRAG better.[/p]

DEFRAG Demo is Now Available!

[p]C:> SYSTEM ALERT[/p][p][/p][h3]>>> DEFRAG DEMO BUILD READY <<<[/h3][p][/p][p]ELIMINATE VIRUSES.[/p][p]UPGRADE NODES.[/p][p]PUSH THE SYSTEM TO ITS LIMITS.[/p][p][/p][p]C:> Press any key to continue . . .[/p][p][/p][p]=======================================================[/p][p][/p][p][/p][p]Thank you for playing the DEFRAG demo and supporting us.[/p][p]We hope this build shows the game’s core system and style.[/p][p]We welcome all feedback — ideas, thoughts, and bug reports. [/p][p]Reach us anytime through our \[DISCORD] Channel.[/p][p]Help make DEFRAG better with your feedback and a \[WISHLIST].[/p]