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Class Deep Dive: The Draconic Defender πŸ‰

[p]Hey Timetravelers![/p][p]The Draconic Defender is the ultimate frontline tank. By converting Armor into raw damage, this class can take a beating and dish it right back. Let us break down the stats.[/p][p][/p][p][/p][h2]βš”οΈ Weapon: Immortal Halberd Auto Attack[/h2][p]The Immortal Halberd applies a minor launch and time dilation effect on every hit.[/p]
  • [p]Base AP Scaling: 1.15[/p]
  • [p]Cooldown: 1.1s drops to 0.7s (at max evolution).[/p]
  • [p]Evolution Highlights: Upgrading this weapon grants a permanent passive Armor bonus (+50 at Evo 1, up to +100 at Evo 4). It also starts granting a small shield based on your Max HP every time you attack.[/p]
[p]πŸ’‘ Behind the Scenes Secret: A portion of the damage calculation for the Halberd scales directly off your total Armor stat (0.1% of your Armor is converted into damage).[/p][p][/p][p][/p][h2]🎯 LMB: Piercing Thrust[/h2][p]Piercing Thrust pulls enemies toward you and generates shields.[/p]
  • [p]Base AP Scaling: 0.1[/p]
  • [p]Max HP% Damage: Scales from 1% up to 2.5%.[/p]
  • [p]Cooldown: 5s drops to 3s (at max evolution).[/p]
  • [p]Evolution Highlights: The number of Banner Spears thrust forward increases from 3 to 8. The shield you gain per enemy hit also jumps massively from 0.25% Max HP up to 1.25% Max HP.[/p]
[p]πŸ’‘ Pro-Tip: This ability scales insanely well with defense. The internal Armor damage scalar jumps from 0.2 all the way to 1.0 at max level, meaning your defensive items are directly increasing your burst damage.[/p][p][/p][p][/p][h2]🚩 Q: Battle Standard[/h2][p]Battle Standard drops a flag that buffs allies and eventually explodes.[/p]
  • [p]Base AP Scaling: 3.0 (Impact).[/p]
  • [p]Cooldown: 30s drops to 20s (at max evolution).[/p]
  • [p]Evolution Highlights: The standard pulses an aura that grants a constant 200 Armor and scales your movement speed up to +400. The shield amount increases from 3.5% to 17.5% of your Max HP.[/p]
[p]πŸ’‘ Behind the Scenes Secret: The explosion from the Battle Standard is actually triggered by your Piercing Thrust ability! The spikes that erupt also scale heavily off your Armor (up to 1.0) and Health (up to 0.06).[/p][p][/p][p][/p][h2]πŸ‰ Armor: Dragon Form[/h2][p]Dragon Form lets you completely unleash your draconic power.[/p]
  • [p]Base AP Scaling: 0.675 (Impact) and 0.81 (Impulse).[/p]
  • [p]Cooldown: 40s drops down to 20s (at max evolution).[/p]
  • [p]Evolution Highlights: The duration of your transformation increases from 10s to 18s. Evolution 2 adds a 20% Max HP shield for the duration. Evolution 4 adds a lingering flame trail on the ground that extends your damage.[/p]
[p]πŸ’‘ Pro-Tip: Because the max duration is 18s and the max cooldown is 20s, fully upgrading this ability allows for a near-permanent Dragon Form.[/p][p][/p][p][/p][h2]πŸ₯Ύ Boots: Flame Walk[/h2][p]Flame Walk is a dash that leaves a burning trail of destruction.[/p]
  • [p]Base AP Scaling: 1.4[/p]
  • [p]Cooldown: 16s drops to 8s (at max evolution).[/p]
  • [p]Evolution Highlights: The dash distance increases from 700 to 900. The Damage over Time (DoT) starts dealing bonus damage based on the enemy's Current HP%. It also clears debuffs instantly on cast.[/p]
[p][/p][p][/p][h2]πŸ›‘οΈ Helmet Passive: Dragon's Greed[/h2][p]Dragon's Greed turns your collected loot into pure survivability.[/p]
  • [p]Core Mechanic: For every 1 gold you pick up, you gain 0.2 permanent Health and 0.2 permanent Armor for the rest of the run.[/p]
  • [p]Evolution Highlights: Rarity upgrades drastically increase the gold you find (up to a 50% chance to spawn gold drops on mob kills). It also passively increases Armor for all Tank helmets by up to 20%.[/p]
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Class Deep Dive: The Barbarian πŸͺ“

[p]Hey Timetravelers![/p][p]We are back with another breakdown of the numbers behind your favorite classes. Today we are looking at the Barbarian. This class is built around brutal close combat and scaling damage based on how close you are to death. Let us look at the Attack Power (AP) scaling and evolution milestones.[/p][p][/p][p][/p][h2]βš”οΈ Weapon: Fire Axe Auto Attack[/h2][p]The Fire Axe is a wide sweeping attack that applies a 5s bleed effect right from the start.[/p]
  • [p]Base AP Scaling: 1.0[/p]
  • [p]Cooldown: 1.2s drops to 0.8s (at max evolution).[/p]
  • [p]Evolution Highlights: The attack arc widens massively as you upgrade it. It goes from a 110 degree angle to a sweeping 220 degree angle. Evolution 4 adds bonus damage based on the current HP percentage of your target.[/p]
[p][/p][p][/p][h2]🎯 LMB: Axe Throw[/h2][p]Axe Throw flings a returning weapon that applies a burn effect on any targets hit.[/p]
  • [p]Base AP Scaling: 1.6[/p]
  • [p]Cooldown: 10s drops to 6s (at max evolution).[/p]
  • [p]Evolution Highlights: You start by throwing a single axe. As you upgrade the ability, it transforms entirely. You eventually fan out 5 axes in front of you with a much larger radius.[/p]
[p][/p][p][/p][h2]🌊 Q: Blade Wave[/h2][p]Blade Wave deals damage in a frontal cone and bleeds enemies while applying a short time dilation effect.[/p]
  • [p]Base AP Scaling: 1.85[/p]
  • [p]Max HP% Damage: Scales from 3% up to 6% Max HP damage.[/p]
  • [p]Cooldown: 18s drops to 12s (at max evolution).[/p]
  • [p]Evolution Highlights: Upgrading adds a 2s stun and increases the cone to a full 360 degree AoE. Evolution 4 leaves a lingering flame field on the ground that lasts up to 8s.[/p]
[p][/p][p][/p][h2]πŸŒͺ️ Armor: Axestorm[/h2][p]Axestorm is an auto cast ability that surrounds you with spinning blades.[/p]
  • [p]Base AP Scaling: 1.0[/p]
  • [p]Max HP% Damage: 0.05% Max HP damage per tick.[/p]
  • [p]Cooldown: 23s drops to 18s (at max evolution).[/p]
  • [p]Evolution Highlights: You start with 2 spinning axes lasting 8 seconds. Upgrading unleashes up to 8 axes that spin around you for 16 seconds.[/p]
[p]πŸ’‘ Behind the Scenes Secret: Our internal tests show this ability is currently applying damage extremely fast. You will notice a very high tick rate if you stand right inside a large group of enemies.[/p][p][/p][p][/p][h2]πŸ₯Ύ Boots: Bull Rush[/h2][p]Bull Rush lets you dash through enemies to damage them on arrival.[/p]
  • [p]Base AP Scaling: 2.0 (End explosion) and 0.06 (Rush path).[/p]
  • [p]Cooldown: 16s drops to 8s (at max evolution).[/p]
  • [p]Evolution Highlights: The ability grants a 5s damage buff based on how many enemies you hit during the dash. This buff scales from 5% per target up to 20% per target at max level.[/p]
[p]πŸ’‘ Pro-Tip: Just like the Archer slide, casting Bull Rush immediately clears all active debuffs on your character.[/p][p][/p][p][/p][h2]πŸ›‘οΈ Helmet Passive: Barbarian's Fury[/h2][p]The Barbarian's Fury helmet features health based Critical Chance scaling. The lower your health falls, the higher your Crit Chance climbs.[/p]
  • [p]Core Mechanic: We use an exponential asymptote curve for this calculation. This means the bonus starts slow but spikes incredibly hard at very low health. At 1% HP you gain roughly a 50% critical rate addition.[/p]
  • [p]Evolution Highlights: Upgrading the card rarity increases the maximum threshold of this bonus from 20% up to 40%. It also passively grants up to 6% flat Crit Chance.[/p]

Class Deep Dive: The Archer 🏹

[p]Hey Timetravelers![/p][p]You have been asking for more details on how classes scale in the background. We are kicking off a new series to look at the raw numbers behind your favorite loadouts. First up is the Archer.[/p][p]The Archer relies heavily on mobility, crowd control, and huge critical hits. Let us look at the exact Attack Power (AP) scaling, cooldown reductions, and evolution milestones so you know exactly what happens under the hood when you pick up those upgrades.[/p][p]
[/p][p][/p][h2]βš”οΈ Weapon: Longbow (Ice) Auto Attack[/h2][p]The Longbow keeps enemies frozen so you can safely reposition. Unlike most weapons in the game, it does not use a standard flat cooldown. It relies on a dynamic distance to cooldown map instead.[/p]
  • [p]Base AP Scaling: 2.9[/p]
  • [p]Max HP% Damage: Scales from 0.2% up to 0.7% Max HP damage per hit.[/p]
  • [p]Evolution Highlights: You start with a passive 10% bonus Crit Chance called "Precision Shots". As you max this out, your bonus Crit Chance ramps up to a massive 50%, and the base freeze duration jumps from a brief 1s to a full 5s lockdown.[/p]
[p]πŸ’‘ Behind the Scenes Secret: Because the Longbow calculates its cooldown based on the exact physical distance to your target, the global Haste stat does not apply to this specific weapon. You will get much more value by focusing your Haste upgrades on your other abilities.[/p][p][/p][p][/p][h2]🎯 LMB: Aimed Shot[/h2][p]Aimed Shot is designed to reward aggressive positioning by lowering its own cooldown whenever you secure a kill.[/p]
  • [p]Base AP Scaling: 1.9[/p]
  • [p]Current HP% Damage: 2% up to 4% (based on evolutions).[/p]
  • [p]Cooldown: 13s drops to 9s (at max evolution).[/p]
  • [p]Evolution Highlights: You start with a 0.25s cooldown reduction per kill, which scales all the way up to 0.6s at the highest level. At Evolution 4, the skill changes physically by firing "Wide Bolts". These bolts have double the width, making it incredibly easy to hit multiple stacked targets at once.[/p]
[p]πŸ’‘ Pro-Tip: At Evolution 3, Aimed Shot gains a completely hidden multiplier that deals double damage specifically to swarmer enemies. If small mobs are starting to overwhelm you, funnel them into a tight space and let the wide bolts clear the room.[/p][p][/p][p][/p][h2]πŸ•ΈοΈ Q: Snare Shot[/h2][p]Snare Shot is your primary crowd control tool. It pulls enemies into a central point and stuns them, making it the perfect setup for your Aimed Shot or a heavy AoE attack from a teammate.[/p]
  • [p]Base AP Scaling: 1.95[/p]
  • [p]Cooldown: 20s drops to 13s (at max evolution).[/p]
  • [p]Evolution Highlights: As you upgrade, the pull radius grows significantly from 600 to 800, and your max charges increase from two to four. Most importantly, the stun duration scales heavily. It starts at 3s and maxes out at a 7s lockdown.[/p]
[p][/p][p][/p][h2]πŸ¦… Armor: Summon Eagles[/h2][p]Why fight alone when you can call in air support? Summon Eagles provides excellent passive damage that hunts down targets automatically so you can focus on moving and dodging.[/p]
  • [p]Base AP Scaling: 1.9[/p]
  • [p]Max HP% Damage: Scales from 0.18% up to 0.72% Max HP damage per strike.[/p]
  • [p]Cooldown: 35s drops to 25s (at max evolution).[/p]
  • [p]Evolution Highlights: You start with one eagle striking for an 8s duration. Upgrading the ability adds more eagles (up to three) and extends their uptime to 14 seconds. At max levels, they even transform into much larger and deadlier birds.[/p]
[p]πŸ’‘ Smart Targeting Secret: The eagles do not just attack at random. They use a specific targeting algorithm that actively calculates a path containing the highest density of mobs. You can maximize their overall damage output by positioning yourself near very large enemy clusters before casting.[/p][p][/p][p][/p][h2]πŸ₯Ύ Boots: Earth Slide[/h2][p]Earth Slide is not just for escaping danger. It is a strong defensive tool that punishes anything trying to chase you.[/p]
  • [p]Base AP Scaling: 2.6 (Slide Impact) and 3.0 (End Impact).[/p]
  • [p]Cooldown: 8s drops to 6s (at max evolution).[/p]
  • [p]Evolution Highlights: The slide leaves behind spikes that stun enemies (scaling from 3s to 6s) and grants you a self shield that scales from 3% to 6% of your Max HP.[/p]
[p]πŸ’‘ Pro-Tip: The exact moment you cast Earth Slide, the ability immediately clears all active debuffs on your character. It is always worth saving at least one charge for absolute emergencies if you get heavily slowed.[/p][p][/p][p][/p][h2]πŸ›‘οΈ Helmet Passive: Focus[/h2][p]The Focus helmet is where the Archer loadout truly shines, turning your mobility into raw damage for the whole squad.[/p]
  • [p]Core Mechanic: Your bonus damage is directly linked to your current Movement Speed. At 500 MS you get +10% bonus damage, and this scales linearly all the way up to +100% bonus damage at 900 MS.[/p]
  • [p]Evolution Highlights: The helmet passively increases your Crit Chance with each rarity upgrade (up to +6% at Legendary).[/p]
[p]πŸ’‘ Squad Synergy Trick: The Focus helmet grants a Movement Speed bonus based on nearby enemies, but it works inversely. You actually get a higher speed bonus when fewer mobs are near you. Since this damage calculation is shared with all players in your aura chain, the absolute best way to buff your frontline teammates is to stand as far back in safety as possible.[/p][p]That is it for this week's deep dive. Let us know what you think of the Archer's scaling, and stay tuned for our next class breakdown![/p][p]
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Patch 2.0.7

[p]Squad Finder[/p]
  • [p]Added audio cues for squad events matchmaking complete, player join/leave, dequeue, disband, leader change[/p]
  • [p]Squad Finder now shows the current number of players potentially in the current squad.[/p]
[p]

Bug Fixes[/p]
  • [p]Fixed squad indicator colors not showing correctly on the mini map in Infinitopia[/p]
  • [p]Fixed Jeanne dialogs collapsing the chat window during tutorial[/p]
  • [p]Fixed "Find Squad" button staying greyed out after returning to Infinitopia from End Run[/p]
  • [p]Fixed incorrect hover tooltip showing on disabled Invite buttons while in matchmaking queue[/p]
  • [p]Fixed new squad leader being unable to leave queue after the previous leader left mid-queue[/p]
  • [p]Fixed Squad Finder widget enabling for the squad leader before all members returned to town[/p]
  • [p]Chat preview now reopens if it was closed by a fullscreen window after it is closed[/p]
  • [p]Fixed Chat Window would glitch out[/p]

Out of Time - ON SALE

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[/p][p]If you’re jumping in now, Squad Finder is live.[/p][p]β€’ Queue by difficulty [/p][p]β€’ Form squads in Town [/p][p]β€’ Choose when to start a run together [/p][p]More control over who you play with and how each run begins.[/p]