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We've Reworked Loot Based On Your Feedback

[p]Hey Timetravelers,[/p][p][/p][p]We've been diving deep into your feedback since launch, and one message came through loud and clear: the solo loot experience just wasn't cutting it.[/p][p]Our goal is to make co-op a blast, but we saw that the reward system was actively discouraging solo players. Reading your comments made it obvious we had to make a change.[/p][p][/p]
[p]"Running alone takes twice as long for half the reward... it doesn't seem logical at all to make solo players have to grind missions 4x as much."[/p][p]"If I can't get a group I just log off. Game isn't worth playing solo."[/p]
[p][/p][p]You're right. Your time should be respected, no matter your group size. So, we're changing things.[/p][p][/p][h3]The Big Change: Four Loot Choices for Everyone[/h3][p]Starting today, the number of loot choices you get is no longer tied to your squad size.[/p][p][/p][p]All players will now receive four reward cards to choose from.[/p][p]This applies to rewards from:[/p]
  • [p]Mini bosses[/p]
  • [p]Gear Slimes[/p]
  • [p]The end of every run[/p]
[p][/p][p]Whether you're jamming solo or with a full team, you'll have the same number of options to hunt for that perfect piece of gear.[/p][p][/p][p][/p][h3]One More Thing...[/h3][p]We also squeezed in a quality-of-life fix:[/p]
  • [p]Ring & Trinket Stat Display: When a ring or trinket drops, its stats are now shown directly on the item card. Make better decisions, faster.[/p]
[p]We believe playing in a group should be an exciting choice, not a requirement to feel rewarded. This patch is the first big step in making that a reality.[/p][p]Thanks for being an awesome community and for all the constructive feedback. It truly helps us make the game better.[/p][p]Jump in, check it out, and let us know what you think![/p][p]Cheers,
The Out of Time Team[/p]