We've Reworked Loot Based On Your Feedback
[p]Hey Timetravelers,[/p][p][/p][p]We've been diving deep into your feedback since launch, and one message came through loud and clear: the solo loot experience just wasn't cutting it.[/p][p]Our goal is to make co-op a blast, but we saw that the reward system was actively discouraging solo players. Reading your comments made it obvious we had to make a change.[/p][p][/p]
[/p][h3]One More Thing...[/h3][p]We also squeezed in a quality-of-life fix:[/p]
The Out of Time Team[/p]
[p]"Running alone takes twice as long for half the reward... it doesn't seem logical at all to make solo players have to grind missions 4x as much."[/p][p]"If I can't get a group I just log off. Game isn't worth playing solo."[/p][p][/p][p]You're right. Your time should be respected, no matter your group size. So, we're changing things.[/p][p][/p][h3]The Big Change: Four Loot Choices for Everyone[/h3][p]Starting today, the number of loot choices you get is no longer tied to your squad size.[/p][p][/p][p]All players will now receive four reward cards to choose from.[/p][p]This applies to rewards from:[/p]
- [p]Mini bosses[/p]
- [p]Gear Slimes[/p]
- [p]The end of every run[/p]
- [p]Ring & Trinket Stat Display: When a ring or trinket drops, its stats are now shown directly on the item card. Make better decisions, faster.[/p]
The Out of Time Team[/p]