WITHOUT A HITCH: Playtest Update #1
Thank you to everyone who has played the first day of the playtest! We just pushed out a new update with some changes and fixed, which are detailed below.
We've been keeping a keen eye out for any bugs, so please let us know here in the Steam Discussions or on our Discord! We'll do our best to address them ASAP!
[h2]Fixes[/h2]
[h2]Changes[/h2]
We've been keeping a keen eye out for any bugs, so please let us know here in the Steam Discussions or on our Discord! We'll do our best to address them ASAP!
[h2]Fixes[/h2]
- Fixed treasure car not spawning correctly on client, and sometimes being invisible
- Crane audio doesn't doubleplay on host
- Horn tester in customization window is mixed correctly now
- Shiny shader on car parts no longer uses world position to animate (caused strobe like effect when parts picked up and moving)
- Continue button on Thank You screen now on top of text, can press button in free aspect resolution
- Client now receives upgrades but still disabled in game for now
- Upgrades now cost money and are fully disabled when the team does not have enough money
- Client upgrades apply correctly and are reflected in CarUI, host upgrades still works as it did before
- Pressure plates no longer detect players early
- Fixed issue with round robin spawning
- Connected Player Display is less deformed
- Fix package rotating when pressing E to interact
- Package respawns on random player after falling into the void
- Fixed buttons on message and host dialog for non16x9 resolutions
[h2]Changes[/h2]
- Mines now cause package to lose value when within blast radius added more settings for mouse in settings menu
- Added an AntiAliasing setting
- Discord link added to playtest disclaimer screen
- The sliding door will now slowly push your car towards a parallel alignment to assist in opening it
- Upgrades are not allowed to be purchased if the player has a better or same upgrade
- Vehicle explosions are quicker and apply blast force to nearby vehicles and objects
Mines now blast vehicle farther (using same explosion force logic as vehicle explosions) - Upgrades no longer carry forward after death
- Increased package damage value loss by x10
- Upgrades listed as coming soon on the demo build.
- Upgrades not purchasable on demo build.
- Updated text on the final screen to say you can play again
- Added a Single Player button to the menu that starts a local game.
- Disabled Admin Keys for Teleporting the Package and Freezing the Car in the Demo Build