1. Without A Hitch
  2. News
  3. WITHOUT A HITCH: Playtest Update #1

WITHOUT A HITCH: Playtest Update #1

Thank you to everyone who has played the first day of the playtest! We just pushed out a new update with some changes and fixed, which are detailed below.

We've been keeping a keen eye out for any bugs, so please let us know here in the Steam Discussions or on our Discord! We'll do our best to address them ASAP!

[h2]Fixes[/h2]
  • Fixed treasure car not spawning correctly on client, and sometimes being invisible
  • Crane audio doesn't doubleplay on host
  • Horn tester in customization window is mixed correctly now
  • Shiny shader on car parts no longer uses world position to animate (caused strobe like effect when parts picked up and moving)
  • Continue button on Thank You screen now on top of text, can press button in free aspect resolution
  • Client now receives upgrades but still disabled in game for now
  • Upgrades now cost money and are fully disabled when the team does not have enough money
  • Client upgrades apply correctly and are reflected in CarUI, host upgrades still works as it did before
  • Pressure plates no longer detect players early
  • Fixed issue with round robin spawning
  • Connected Player Display is less deformed
  • Fix package rotating when pressing E to interact
  • Package respawns on random player after falling into the void
  • Fixed buttons on message and host dialog for non16x9 resolutions


[h2]Changes[/h2]
  • Mines now cause package to lose value when within blast radius added more settings for mouse in settings menu
  • Added an AntiAliasing setting
  • Discord link added to playtest disclaimer screen
  • The sliding door will now slowly push your car towards a parallel alignment to assist in opening it
  • Upgrades are not allowed to be purchased if the player has a better or same upgrade
  • Vehicle explosions are quicker and apply blast force to nearby vehicles and objects
    Mines now blast vehicle farther (using same explosion force logic as vehicle explosions)
  • Upgrades no longer carry forward after death
  • Increased package damage value loss by x10
  • Upgrades listed as coming soon on the demo build.
  • Upgrades not purchasable on demo build.
  • Updated text on the final screen to say you can play again
  • Added a Single Player button to the menu that starts a local game.
  • Disabled Admin Keys for Teleporting the Package and Freezing the Car in the Demo Build