Godot 3.0.1 - First bug fixes and enhancements for the new stable branch
Hi dear Steam community!
We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users.
Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target, but as such it's not distributed on Steam yet).
Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.
We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users.
Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target, but as such it's not distributed on Steam yet).
Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.