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Dual update: Godot 3.0.6 and 2.1.5!

For the first time we're pushing two updates at the same time: Version 3.0.6 (current stable) and 2.1.5 (old stable).

As you may have noticed, we're shipping both the 2.1 and 3.0 branches on Steam at the same time. The reason for that is that we shipped initially the 2.1.x versions while 3.0 was still in development, and when 3.0-stable was released, we had to ensure not to break projects of current Steam users. Since 3.0 can't open projects made in Godot 2.1, we decided to provide both at the same time.

Now why are we updating them in parallel? Our contributor Fabio Alessandrelli (Fales) found security vulnerabilities in the marshalling code, which could be used by a malicious client to crash Godot-powered servers. We decided to push that fix in all supported branch at the same time, to ensure that you can all update your games and be protected against this potential vulnerability.

There's more though, as Godot 2.1.5 was 11 months in the making and comes with tons of features, bug fixes and enhancements for those of you who are still using it for a reason or another.

See the blog announcements for more details about each update:
    Maintenance release: Godot 2.1.5 Maintenance release: Godot 3.0.6