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Godot 3.0.5 - Fixed Android permissions and user-defined signals in C#

We just released Godot 3.0.5 as a maintenance release for the 3.0 stable branch. It fixes two main issues:

  • Exporting Android games used to use placeholder permission to inject the actual permissions required by your app. This recently started being a problem with Google Play, so we changed this system to directly define the required permissions without using placeholders.
  • User-defined signals in C# exported games used to be misbehaving, this has now been fixed.


See the detailed release notes for more info.