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  3. Godot 2.1 stable is here!

Godot 2.1 stable is here!

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.

This release marks the conclusion of a series focusing on usability improvements. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. Our goal is and will always be to aim for the top in the ease of use vs power ratio.

Check the full release notes with many screenshots on Godot's official blog!



There are countless new features in this version (see the full changelog, chronological or listed by contributor).

Highlights of the 2.1 release


  • Asset sharing platform
  • New plugin API
  • Dynamic font support (TTF/OTF)
  • Fully internationalized editor UI
  • Editor visual customization
  • Customizable keybindings
  • Live script reloading
  • Profiler & frame profiler
  • Remote scene inspector
  • HiDPI/Retina support & hi-res icon theme
  • Drag & drop support
  • Contextual menus
  • Script editor usability improvements
  • Improved asset pipeline
  • Improved resource previews and thumbnailer
  • New AnimatedSprite features


Some of the new features in image, check the blog announcement for more eye candy:

Asset sharing platform (work in progress, will evolve i the future releases)

Dynamic font support (TTF and OTF)

Advanced profiler

New thumbnailer and resource previews