Godot 2.0.4.1 - Bug fixes, enhancements and hybrid OSX version
Hi everyone! After some extensive cherry-picking of bug fixes and small enhancements from the master development branch to the stable 2.0 one, we are glad to announce Godot 2.0.4.1.
It brings two months' worth of improvements in the 2.0 branch, and that's a lot of things! Check the full changelog for all the tech details, and the release announcement on the blog for a more human-readable version.
Distribution wise, the main change in this version is that the OSX binaries (both the editor and the binaries) are now distributed as a so-called "fat" version, i.e. a version that bundles 32-bit and 64-bit code in the same file. This means that your Godot binary on Steam will now be loaded in 64-bit by default if your system supports it, and the same goes for your exported games.
Even the short list of bugfixes and enhancements is a bit long for this Steam announcement, so I encourage you again to have a look at the blog post!
Also, stay tuned, I hear 2.1 is right around the corner...
It brings two months' worth of improvements in the 2.0 branch, and that's a lot of things! Check the full changelog for all the tech details, and the release announcement on the blog for a more human-readable version.
Distribution wise, the main change in this version is that the OSX binaries (both the editor and the binaries) are now distributed as a so-called "fat" version, i.e. a version that bundles 32-bit and 64-bit code in the same file. This means that your Godot binary on Steam will now be loaded in 64-bit by default if your system supports it, and the same goes for your exported games.
Even the short list of bugfixes and enhancements is a bit long for this Steam announcement, so I encourage you again to have a look at the blog post!
Also, stay tuned, I hear 2.1 is right around the corner...