Godot 3.2 is out, with quality as priority!
Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits!
Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.
Read the release notes on the Godot blog for details on new features in this release.
If you're not ready to upgrade to 3.2 yet, you can switch to the `stable-3.1` beta branch in the Steam Properties for Godot Engine, which currently provides Godot 3.1.2 stable.
Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.
Read the release notes on the Godot blog for details on new features in this release.
If you're not ready to upgrade to 3.2 yet, you can switch to the `stable-3.1` beta branch in the Steam Properties for Godot Engine, which currently provides Godot 3.1.2 stable.