Maintenance release: Godot 3.4.5
It's been a while since our last stable release! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch.
But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate), and 4.0 beta is not far off either.
This is a safe and recommended update for all Godot 3.4.x users. It should have no major incidence on your projects, even complex ones in production, if you're already using 3.4.4-stable.
Notable changes that motivate this release include:
The illustration picture is from BLASTRONAUT, a gorgeous exploration and mining game set in a vast procedurally generated alien world, developed by Perfoon. It was just released on Steam as Early Access and it's an absolute blast, check it out!
https://store.steampowered.com/app/1392650/BLASTRONAUT/
But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate), and 4.0 beta is not far off either.
This is a safe and recommended update for all Godot 3.4.x users. It should have no major incidence on your projects, even complex ones in production, if you're already using 3.4.4-stable.
Notable changes that motivate this release include:
- Increase Android target API level to 31 to match Google Play requirements for new apps as of August 2022.
- Update mbedtls and zlib libraries to fix security vulnerabilities.
- Ignore support of S3TC compression format on mobile devices to ensure the use of ETC2 for GLES3 (fixes issues with Meta Quest 2 after a recent system update).
The illustration picture is from BLASTRONAUT, a gorgeous exploration and mining game set in a vast procedurally generated alien world, developed by Perfoon. It was just released on Steam as Early Access and it's an absolute blast, check it out!
https://store.steampowered.com/app/1392650/BLASTRONAUT/