Maintenance release: Godot 4.1.1
Godot 4.1 was released a month ago, and got its first maintenance release a couple of weeks later.
It's finally coming to Steam after a bit of delay, because I (Rémi) was on holiday and Yuri couldn't deploy to Steam yet.
Still, here it is with a number of important bug fixes and improvements.
Some of the most important changes in this release include:
See the release blog post for more details.
The illustration picture for this release comes from Gunforged — a 2D roguelite shooter where, you’ve guessed it, construct your weaponry from a huge number of different parts. The game is being made by Firebelley with Godot 4 using C#, and is planned to be released later this year. You can wishlist it:
https://store.steampowered.com/app/2258480/Gunforged/
It's finally coming to Steam after a bit of delay, because I (Rémi) was on holiday and Yuri couldn't deploy to Steam yet.
Still, here it is with a number of important bug fixes and improvements.
Some of the most important changes in this release include:
- Fix for a crash due to an infinite loop in AnimationStateMachine.
- Command-line export of C#/.NET projects should no longer drop random files.
- Custom export options which you can define with an EditorExportPlugin are now correctly restored on the editor restart.
- For Linux users there is a potential fix for freezes when interacting with menus on Wayland.
See the release blog post for more details.
The illustration picture for this release comes from Gunforged — a 2D roguelite shooter where, you’ve guessed it, construct your weaponry from a huge number of different parts. The game is being made by Firebelley with Godot 4 using C#, and is planned to be released later this year. You can wishlist it:
https://store.steampowered.com/app/2258480/Gunforged/