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Godot 2.1.3 - Bug fixes, editor usability enhancements and some goodies

Short of three months after the release of Godot 2.1.2, the community is proud to announce this new maintenance update in the stable branch, Godot 2.1.3!

Due to the long development process of the upcoming Godot 3.0 (see our Devblog for technical posts about its impressive progress), many contributors took a renewed interest in the 2.1 branch. This release therefore brings various new features to GDScript, the editor, some nodes' API – but we tried to ensure that compatibility with earlier 2.1.x releases would be fully preserved.

Highlights:

  • Audio: Add priority setting for samples in a library
  • Audio: Make spatial AudioServers prefer inactive voices instead of unconditionally playing on the next voice slot
  • Controls: Add ColorFrame control
  • Controls: Add shape property to TouchScreenButton
  • Editor: Add contextual create/load script button to the Scene Tree dock
  • Editor: Implement warped mouse panning for 2D & 3D editors (enabled by default)
  • Editor: Only assume HiDPI mode if DPI >= 192 and screen width > 2000 (fixes editor starting in excessively upscaled mode on some configurations)
  • GDScript: Add enumerators (enums)
  • Nodes: Add ability to change A-star cost function
  • Nodes: Add modulate (color) to TileSet tiles
  • Nodes: Add get_used_rect() method to TileMap
  • iOS: Implement core motion API
  • Tools: Work in progress (read: buggy, will be improved for Godot 2.1.4) exporter to Godot 3.0 alpha format


See the official blog announcement for more details, as well as the exhaustive changelog.

That's it for this release, as usual it brought its fair share of bug fixes and improvements and upgrading existing projects to this new version should be hassle-free.

Support duration

As mentioned previously, the 2.1.x stable branch will continue to receive bug fixes and enhancements at least until Godot 3.0-stable is released. Given that Godot 3.0 alpha currently has no support for OpenGL 2.x / OpenGL ES 2.x devices, we will likely continue to maintain the 2.1.x branch further until Godot 3.1, which should add back support for older devices.

Have fun with this new release!