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Godot 2.1.2 - IPv6 support, reduced audio latency and other improvements!

Five months after the release of Godot 2.1, and two months after 2.1.1, it's the right time for another maintenance release in the stable branch!

While we are all looking with avid eyes at the awesome developments for Godot 3.0 shown on our Devblog, you won't find much of them in this release... but it should already have some quality of life improvements and important bug fixes that you will definitely want for your published and WIP projects.

Highlights:

  • Networking: IPv6 support and many bug fixes and enhancements
  • Audio: Fix ~200 ms audio latency bug due to misinitialization of some drivers
  • GDScript: Python-like ternary operator (a if cond else b)
  • 2D: Easy API for 2D split screen (with demo)
  • OSX: Fix minimum supported version when compiling with recent Xcode, now 10.9 (regression in 2.1.1)
  • Dozens of bug fixes
  • Many class reference documentation updates
  • Editor translation updates


See the official blog announcement for more details, as well as the exhaustive changelog.

That's it for this release, as usual it brought its fair share of bug fixes and improvements and upgrading existing projects to this new version should be hassle-free.

Support duration

As mentioned in various blog posts, the 2.1.x stable branch will continue to receive bug fixes and enhancements at least until Godot 3.0-stable is released - and potentially beyond, depending on whether version 3.0 will support OpenGL 2.x / OpenGL ES 2.x devices.

Our current gut feeling sets the 3.0 release around May/June 2017 - it will definitely be our biggest (and likely greatest) release so far!

Have fun with this new release!