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Godot 3.0.1 - First bug fixes and enhancements for the new stable branch

Hi dear Steam community!

We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users.

Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target, but as such it's not distributed on Steam yet).

Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.

Godot 3.0.1 - First bug fixes and enhancements for the new stable branch

Hi dear Steam community!

We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide you with the best level of support, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users.

Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target, but as such it's not distributed on Steam yet).

Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.

Godot 3.0 is now released on Steam!



Godot 3.0 is out and ready for the big leagues!


After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth on the Godot Engine blog announcement.

This release took a while to develop, but we are very proud of the result, and we hope that you will enjoy it! Check the blog post mentioned above for in-depth review of the release cycle, changes in the community and details on new features.

Important note for Steam users


Godot 3.0 breaks compatibility with the previous 2.1 branch distributed on Steam (currently 2.1.4-stable).

As such, it means that projects made in Godot 2.1.4 can't be opened in 3.0 directly, but need to be ported. This can be done using the experimental "Godot 3.0 exporter" provided in Godot 2.1.4 -- a new 2.1.5 release will come soon with further improvements and fixes to this exporter.

To allow Steam users to port their 2.1 projects, or keep using 2.1 to maintain published games, we decided to ship both versions at the same time on Steam. You should now have the possibility to run Godot 3.0 (default), or Godot 2.1 (via right-click on the Godot Engine entry in your library, or by pressing "Launch" and picking the 2.1 variant).

Note: Eventually, we will remove the 2.1 version from Steam, so if keeping it around is critical for your projects, we encourage you to start using the standalone version outside of Steam, and use Steam only for the latest stable release.

Note 2: 64-bit Windows users should now have the proper 64-bit binary for their platform. In previous releases we used to ship only the 32-bit version, which works for both 32-bit and 64-bit on Windows.

Please report any issue you might find with the new Steam packaging for this release.

Overview of new features


Briefly listed, here are the major new features:
  • New physically based 3D renderer

    • Full principled BSDF
    • Global illumination (GI)
    • Mid- and post-processing
    • Materials and shaders
    • GPU particles
  • New asset workflow

    • glTF 2.0 support
    • Improved OBJ support
    • SVG support
  • GDNative
  • Mono / C# support
  • Visual Scripting
  • GDScript improvements
  • New audio engine
  • VR support
  • Bullet Physics backend
  • New networked multiplayer API
  • Rewritten export system
  • IPv6 support
  • WebAssembly and WebGL 2.0 support
  • New editor theme and customization
  • Auto-tiling in tile maps
  • Improved flat style box
  • Font oversampling
  • Custom hardware cursor
  • Greatly improved 3D editor viewport
  • Console support via thirdparty porters


We hope that you will like this new release! As mentioned above, be sure to check the release announcement on the blog for more details.

Image credits: Illustration picture courtesy of James Redmond (@fracteed) who helped a lot during the development of 3.0 by stress-testing the engine with great PBR assets and reporting the issues he found doing so.

Godot 3.0 is now released on Steam!



Godot 3.0 is out and ready for the big leagues!


After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth on the Godot Engine blog announcement.

This release took a while to develop, but we are very proud of the result, and we hope that you will enjoy it! Check the blog post mentioned above for in-depth review of the release cycle, changes in the community and details on new features.

Important note for Steam users


Godot 3.0 breaks compatibility with the previous 2.1 branch distributed on Steam (currently 2.1.4-stable).

As such, it means that projects made in Godot 2.1.4 can't be opened in 3.0 directly, but need to be ported. This can be done using the experimental "Godot 3.0 exporter" provided in Godot 2.1.4 -- a new 2.1.5 release will come soon with further improvements and fixes to this exporter.

To allow Steam users to port their 2.1 projects, or keep using 2.1 to maintain published games, we decided to ship both versions at the same time on Steam. You should now have the possibility to run Godot 3.0 (default), or Godot 2.1 (via right-click on the Godot Engine entry in your library, or by pressing "Launch" and picking the 2.1 variant).

Note: Eventually, we will remove the 2.1 version from Steam, so if keeping it around is critical for your projects, we encourage you to start using the standalone version outside of Steam, and use Steam only for the latest stable release.

Note 2: 64-bit Windows users should now have the proper 64-bit binary for their platform. In previous releases we used to ship only the 32-bit version, which works for both 32-bit and 64-bit on Windows.

Please report any issue you might find with the new Steam packaging for this release.

Overview of new features


Briefly listed, here are the major new features:
  • New physically based 3D renderer

    • Full principled BSDF
    • Global illumination (GI)
    • Mid- and post-processing
    • Materials and shaders
    • GPU particles
  • New asset workflow

    • glTF 2.0 support
    • Improved OBJ support
    • SVG support
  • GDNative
  • Mono / C# support
  • Visual Scripting
  • GDScript improvements
  • New audio engine
  • VR support
  • Bullet Physics backend
  • New networked multiplayer API
  • Rewritten export system
  • IPv6 support
  • WebAssembly and WebGL 2.0 support
  • New editor theme and customization
  • Auto-tiling in tile maps
  • Improved flat style box
  • Font oversampling
  • Custom hardware cursor
  • Greatly improved 3D editor viewport
  • Console support via thirdparty porters


We hope that you will like this new release! As mentioned above, be sure to check the release announcement on the blog for more details.

Image credits: Illustration picture courtesy of James Redmond (@fracteed) who helped a lot during the development of 3.0 by stress-testing the engine with great PBR assets and reporting the issues he found doing so.

Godot 3.0 is now released! Coming soon to Steam too

Hi there,

Godot 3.0 has just been released after 18 months of development!

Check the official website for the lengthy but feature-packed announcement: https://godotengine.org/article/godot-3-0-released

The Steam version will be updated in coming days, and will offer both 2.1.4 (like now) and 3.0, with an option to select what version to start. This should allow you to start porting projects to Godot 3.0 without losing the option to run your existing projects in 2.1.4.

Stay tuned!