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Godot Engine News

Maintenance release: Godot 4.5.1

[p]We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first snapshot), and ensuring that any new regressions/bugs reported after the release of 4.5 are dealt with swiftly. The community has done an absolutely fantastic job at helping our team find and squash all of those aforementioned issues, and paved the way for us to deliver 4.5.1-stable for you today![/p][p]Read the Godot 4.5.1 release notes[/p][p]Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.[/p][p]Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.[/p][p]Featured game:[/p][p][dynamiclink][/dynamiclink][/p]

Godot 4.5, making dreams accessible

[p]From mind-blowing effects now made possible by the stencil buffer to accessibility descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.[/p][p]With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone.[/p][p]We invite you to take a look over at the 4.5 release page for an overview of the main changes in Godot 4.5:[/p][p]Godot 4.5 Release Notes[/p][p]As usual, if you prefer to stay on a previous Godot version for now, you can do so by selecting the relevant beta branch on Steam, e.g. stable-4.4 to stay on Godot 4.4.[/p]

Maintenance release: Godot 4.4.1

We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you haven't seen the 4.4 release page, it's well worth a read!

Since then, we've started the development phase for Godot 4.5 at full speed (with a first dev snapshot released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.

See the release notes for details about the 4.4.1 update.

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Featured game:

https://store.steampowered.com/app/1907590/Psycho_Patrol_R/

Godot 4.4, a unified experience

Godot Engine 4.4 is finally here! šŸš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

On top of that, long-awaited comfort features like embedded game windows and interactive in-game editing will feel more in line with other software on the market.

We invite you to take a look over at the 4.4 release page for an overview of the main changes in Godot 4.4:

https://godotengine.org/releases/4.4/