Dust Fleet v6.1
Season's greetings, commanders!
We're releasing a small patch today to correct a few issues that were reported with the Sector Assault update. As always, please report any issues you come across so they can be fixed as quickly as possible. To leave a bug report, see this thread.
Also, it really helps small games like Dust Fleet if you have the time to leave a review, so please do if you can!
Now, onto the fixes!
[h2]FIXES[/h2]
We're releasing a small patch today to correct a few issues that were reported with the Sector Assault update. As always, please report any issues you come across so they can be fixed as quickly as possible. To leave a bug report, see this thread.
Also, it really helps small games like Dust Fleet if you have the time to leave a review, so please do if you can!
Now, onto the fixes!
[h2]FIXES[/h2]
- 3-way battle did not work correctly when player withdrew from battle. The location was still shown as contested, preventing moving to the next turn. With this fix, if a battle location is contested on return to the starmap, the game now runs an autobattle between the remaining enemies to find a winner.
- Ocelot could not be reverse-engineered when playing as D-SEC.
- Odyssey did not have enough dock points to be captured with APCs.
- Withdraw button sometimes did not disappear correctly when selected.