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Dust Fleet v6.1

Season's greetings, commanders!

We're releasing a small patch today to correct a few issues that were reported with the Sector Assault update. As always, please report any issues you come across so they can be fixed as quickly as possible. To leave a bug report, see this thread.

Also, it really helps small games like Dust Fleet if you have the time to leave a review, so please do if you can!

Now, onto the fixes!

[h2]FIXES[/h2]
  • 3-way battle did not work correctly when player withdrew from battle. The location was still shown as contested, preventing moving to the next turn. With this fix, if a battle location is contested on return to the starmap, the game now runs an autobattle between the remaining enemies to find a winner.
  • Ocelot could not be reverse-engineered when playing as D-SEC.
  • Odyssey did not have enough dock points to be captured with APCs.
  • Withdraw button sometimes did not disappear correctly when selected.