Dust Fleet v6.4.10
[p]Greetings commanders![/p][p]Today's patch has a small change to the game, for those commanders who like to play... a certain way. I'm talking about those commanders who like to build their fleets by accepting "hull donations" from their enemies.[/p][p]Now when you issue a capture order with a group of APCs, all the APCs will get involved. The previous behaviour would only send the minimum number of APCs required, so if any of them were destroyed, the capture would fail.[/p][p]Happy capturing![/p][p]Full patch notes below.[/p][p][/p][h2]CHANGE[/h2]
- [p]All selected APCs will now be sent when a capture order was given, instead of the minimum number required to capture.[/p]
- [p]On Heist Part II, the captured Bergen Delta awarded to the player was not equipped with the heavy battle lasers that can be seen during the mission.[/p]
- [p]On Heist Part II, the relay stations could be captured.[/p]
- [p]After loading a saved game, ships set to hold fire may begin firing. This also affected some missions where ships were scripted to be inactive for all or part of the mission.[/p]
- [p]Some weapons had wrong icons on ship tooltips and in mission awards.[/p]
- [p]Incorrectly sized nodes on the mission editor.[/p]
- [p]Typo on Burst Refinery description.[/p]
- [p]Internal stability fixes.[/p]