Update 1.2.1

[h2]Dear Mechanics,[/h2]
we have pushed an update to the game. For full list with changes please find attached change log below:
[h2]1.2.1[/h2]
Added:
- Color suggestions for Examine mode states
Modified / Tweaked:
- Prop Manager so it is more functional
Fixed:
- Language is now correctly set
- Extraction should correctly happen, previously it allowed to dig where the tank is placed, but did not spawn the Extraction Location props (excvators etc.)
- Infinite money bug, when selling tank through TankManager menu
- Finished Test drive runs should now be properly detected and saved
- Sherman incorrect pivot for turret for test run/proving grounds
- Tank3, Tank9, Tank10 now work dissolve burn ramp while dissasembling/assembling elements
- Fixed memory leak for Tanks Part Shop, Storage Panel, Crafting Room Panel, Collectables and Screws
[h2]Still to be done[/h2]
We know of two important issues that are yet to be resolved:
- All tanks suspensions while on Test Drive and Proving Grounds are too stiff/blocky - the merge process caused this issue, as before the merge the suspensions for different tanks were incorrect, for some the suspension did not hold the tank at all, for other tanks it worked correctly. From next week we will start working on new tanks and we will also address the issue of correct config of our old vehicles, when we will add the suspension configuration to new ones.
- Game crashes in museum and when leaving the museum caused by a memory leaks. The changes we have to make to fix this issues are too large and need to be tested more thoroughly before we can pushed it to an update. We expect to release patch 1.2.2 next week.
The project from now on is divided into two branches. Part of the team will work only on new tanks and the Tank Creator tool. The other part of the team will continue working on the game including an update to fix memory leaks. We aim to release at least once a month a patch update to the game.
Thanks for all the support and have a good weekend.
DeGenerals

