1. Tank Mechanic Simulator
  2. News

Tank Mechanic Simulator News

Update 1.2.9



[h2]Dear Mechanics,[/h2]

Although we're still working hard to deliver you the DLC on time, we're not overlooking major issues that have been waiting to be fixed or optimized for a long time.

[h2]1.2.9 Update[/h2]

Added:
  • Contract Creator modding tool
  • Added toggle in Settings manager that allows selecting what algorithm of tank randomization to use (default is new)

Fixed:
  • Engine will be correctly turned off when moving tank between slots in workshop
  • Engine will be correctly turned off when getting to or from test drive/proving grounds
  • Tiger I dust particles now have correct position
  • PS4 / Xbox One controllers support for MacOS
  • Restored proper working of collectables subscribed from Steam Workshop
  • Problem with display mode settings (windowed etc.)
  • Problem with some extraction objects (excavators, trucks etc.) floating above ground
  • Tank front lights will be disabled when exiting the tank
  • Dependencies for Panzer II Oil Cooler parts that correctly now shows them in store/crafting menu
  • Panther torsion bars are now splitted into two types (A/B)
  • Maus Evacuation Hatch & Generator B materials fix

Modified:
  • Better random generator for tanks at extraction mission


Tank Randomization Algorithm change
We have received many reports from you about issues with the randomization system during excavations. Our players were not happy with the constant repetition of the same vehicles, which could even occur several times in a row. We have generated a few millions of extraction as our sample size and put the results to this table:

From this patch, the game will handle the tank randomization differently - the game will react to what and how many tanks the players have. The game will favor tanks that the player does not currently own - that does not mean that currently owned tanks will not be selected - only their probability to be selected gets lower.

Please let us know what do you think about those changes. It should help you get faster to the tanks you want. For all hardcore grinders, we left an option in the settings which will let you bring back the old randomization system.

Contract Creator Tool
We have added another tool that allows creating and sharing through Steam Workshop contracts, receivable through Email Menu - to find out how please check ModdingTools\UnityPackages folder and ContractCreatorReadme.pdf. Have fun ;)

Thanks and have a good one!
DeGenerals

WORKSHOP MECHANICS BUNDLE IS OUT NOW!



Workshop mechanics bundle is available for you now!


Get the bundle here!

We are extremely excited to present to you our newest bundle which includes two mechanic simulator games - Car Mechanic Simulator 2021 and Tank Mechanic Simulator!
You can get both at an attractive discount of - 25%!

This bundle contains everything the real mechanic needs!

Workshop Mechanics Bundle includes:

- Car Mechanic Simulator 2021
- Tank Mechanic Simulator

Car Mechanic Simulator 2021 - Work your way to a service empire. Get your hands dirty in a highly realistic simulation game that pays major attention to details. Pay a visit to a new Auction house and buy cars in various conditions. Expand your range of services by investing in a new work space and equipment.
Tank Mechanic Simulator - Renovate & build II World War tanks. Experience highly detailed & realistic simulation game. Take tanks fully apart by using different tools. Transform them from rusty and ruined to fully working. Check them on the training ground, sell or put into your own museum.

Have a good one!
DeGenerals

Motorcycle Mechanic Simulator 2021 out now!



[h2]Dear mechanics,[/h2]

Our friends at the Play2Chill crew have just released their flagship game Motorcycle Mechanic Simulator 2021.

https://store.steampowered.com/app/1078760/Motorcycle_Mechanic_Simulator_2021/



...and much more!

To celebrate the launch, we've teamed up with Play2Chill to bring you a bundle of our game with Motorcycle Mechanic Simulator 2021, and with that, you can look forward to a discount.

Check out for yourself what awaits you in the game!
[previewyoutube]https://youtu.be/n-Ax8IBZqk4[/previewyoutube]

Have a good one!
DeGenerals

Development Status #109



[h2]Dear Mechanics,[/h2]

Welcome to our one hundred and ninth development status update.

Today's development status is special. We publish it a day earlier than usual, on Thursday, to celebrate with you Veterans day, Remembrance day and Polish Independence day. We would like to express our sincere thanks to the fallen and war veterans around the world.

[h3]Ammo[/h3]



The tank gun 20-K was mounted in various early Soviet vehicles, and it was more than adequate in destroying German materiel. Rounds we'll be including in the game are BR-240SP armor piercing, being able to penetrate 73mm of armor at 10m, and the UO-243, a standard issue HE round.



The almighty KwK43 cannon of the King Tiger used evenly almighty ammunition. Our game will be having the PzGr 39/43, penetrating an almighty 237mm of armor at 10m, and Sprgr.43 HE as well, for softer targets.

[h3]M18 Hellcat[/h3]



A US armored vehicle will soon be added to the evergrowing TMS family - M18 Hellcat Gun Motor Carrier!



The vehicle was designed in 1942 and put up to production in 1943, Buick Motor Division produced around 2,507 of those, from July that year, to October of the next. The vehicle focused mainly on speed and armament, heeding no more attention than machine gun fire, which allowed the vehicle to reach ludicrous speeds. The armor all around reached from 4.8mm to 25.4mm (0.19-1.00 in).



Talking about its speed, we cannot skip the engine. While mere 19 tons helped to propel this tank up to 89km/h (55mph) on roads and 42km/h (26mph) off road, the main reason for it was the Continental R975-C1 radial engine, interchangeable with the C4 variant, giving it additional 50 horsepower. Paired with the radial 9-cylinder engine was the 900T Torqmatic automatic transmission, a rare commodity for tanks of those times.



Another focus was on the armament, and it went into the 76mm M1 cannon, an incredibly dangerous opponent to the German armor. It had the standard 76mm ammo choice: APHE, AP, HE, along with APCR and smoke rounds.

The suspension was a fairly standard one, single torsion bar per arm, along with shock absorbers for certain pairs of roadwheels. It gave a decent ride for the speed demon's crew.

Thanks for all the support and have a good weekend.
DeGenerals

Update 1.2.8



[h2]Dear Mechanics,[/h2]

Halloween is over, it's time to bring the Tank Mechanic Simulator world back to normal! We got a lot of positive messages from you regarding our spooky update, we're glad we managed to surprise you and make this week more interesting!

MacOS version will be able to play Halloween Update for a little longer (to 08.11.2021) due to early issues and later release.

We are also aware of the problem with excavation during the Halloween mission. We are currently working to fix it. Unfortunately, it turned out to be a bit more difficult than we anticipated and it may take a while. Make sure you have the Halloween mission accepted and you will be able to complete it in the future and get the coveted Maus along with the achievement once we solve this problem.

[h2]1.2.8 Update[/h2]

Fixed:
  • Littlie Willie is in WW2 category. Reworked a bit list in Overview.
  • Vickers E don't have rubber wheels
  • Wrong icons for tools on Extraction
  • PzKpfw III J engine part animation bug
  • Maus incorrect exhaust position
  • M4A3E8 Sherman incorrect localization for ammo box
  • Moon error on few extraction missions (it was very small and reachable by player in some cases)
  • PzKpfw II C fix for incorrect names of few parts in fuel system
  • Extraction error that caused incorrect placement of tanks and in consequence inability to extract the tank
  • Position of props spawning on extractions should now be better and not spawn outside mission area


Thanks and have a good one!
DeGenerals