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Tank Mechanic Simulator News

Maus Sneak Peak And Few Words About Release Delay



[h2]Dear Mechanics,[/h2]

The month is about to end, and we haven't updated you on the progress of our work on Maus recently. The tank turned out to be a lot more challenging than we originally anticipated. The model itself needed a lot of improvements to the game engine and fixes to the existing build. We know that our community has high expectations for Maus, and we want to do everything to make this model one of our best.



As a result, we are forced to postpone the release of Maus without a specific date.

We have to ask you to be patient for a little while longer. We assure you that work is in full swing and we are not slowing down.



However, we want to show you a little bit of our work progress and a few historical facts about the upcoming vehicle:

Professor Porsche was dumbfounded when Hitler asked him for a 100-ton tank project, but he knew it wasn't impossible. Ultimately, he exceeded the requested tonnage, and the Maus was born.



A monstrosity on its own, the turret itself weighed more than the entire Panther tank! 189 tons of German steel were made in only two examples, and both were partially destroyed, only to be found by Soviets, put back together, and transported to Kubinka for tests and museum exhibition.



The monster was propelled by a derivate of the aerial DB 603 engine, the MB 509, producing a whopping 1080 horsepower, but don't let that gigantic number fool you. The Maus' top speed was a mere 20km/h, with 13km/h being the usual speed. It sported an interesting feature, being able to go in reverse at the same speed as forward, due to its electric drive.



The beast had a hard bite, using the 128mm KwK 44 gun, alongside a smaller, 75mm KwK 44 as well, mostly for rangefinding, and for destroying weaker targets. A standard issue MG34 was also in the turret. A 20mm AA was planned but scrapped.



For such weight, a sturdy double-bogie, helical spring suspension was chosen. Not as fancy as the torsion bars, but easier to fix and replace.



All in all, the monster was impressive, but very impractical, being slow, fuel-inefficient, and a very good target for allied bombers.



Thanks and have a good one!
DeGenerals

Get Tank Mechanic Simulator with -55% discount on Steam Summer Sale!

[h2]Dear Mechanics,[/h2]

We are happy to announce that Tank Mechanic Simulator is going to be available on upcoming Steam Summer Sale!



Steam Summer Sale starts on 24.06.2021 🕔- 18:55 CEST you will be able to get the Tank Mechanic Simulator together with many other games on discounts!

Excavate, repair and drive the most iconic vehicles of both World Wars!

Get your copy of Tank Mechanic Simulator and celebrate Steam Summer Sale together with us!

Degenerals

Tank Mechanic Simulator VR News!



[h2]Dear Mechanics,[/h2]

We are almost finishing the final stage of work on TMS VR. In a few weeks you will be able to play this legendary game. Please visit our discord channel and steam page for first-hand news from the battlefield.

Many mechanics on VR work great and we have a lot of fun playing TMS VR ourselves. We will provide more information soon. For now, to satisfy your curiosity - we send you some new screenshots from the game.

Also, a new video will appear very soon!









DeGenerals SA & GameFormatic SA

Update 1.2.5 Hotfix #1

[h2]Dear Mechanics,[/h2]

we have uploaded a hotfix for update 1.2.5, list of changes:

[h2]1.2.5 Hotfix #1[/h2]

Fixed:
  • Saves now correctly load
  • Highlight on water sprinkler and the water itself is not displayed at all time
  • Prop Menu ammo resupply works correctly
  • Turretless vehicles now should work properly (previously they could cause problems when loading their state)
  • Flashlight now can be only used in FPP (+ in interior mode + in vehicle mode)
  • Little Willie left side front road wheel dependency
  • Issue with saving repaired elements in Storage
  • Optimized the highlighting feature, as it was consuming a lot of performance when too long in game


We hope this hotfix will be helpful. We look forward to your feedback, especially on the subject of lost save files.

Thanks and have a good weekend,
DeGenerals

Community Free Vehicles #3 - PzKpfw II Ausf. C - Update 1.2.5



[h2]Dear Mechanics,[/h2]

We're kicking off June with a big update! Thank you for your patience and trust. As usual, you guys have been extremely supportive of our decision to move the release date to June.
We present you the result of our work - Update 1. 2. 5, including new tank - PzKpfw II Ausf. C

[h2]PzKpfw II Ausf. C[/h2]

[previewyoutube][/previewyoutube]









For full list with changes please find attached change log below:

[h2]1.2.5[/h2]

Added:
  • Tank: PzKpfw II Ausf. C
  • German new decal for PzKpfw II Ausf. C
  • Assistant driver seat for Little Willie
  • Second welder for Workshop LvL 2
  • Prototype mechanism of selecting next suggested part (in orbit camera mode when tank part is selected press spacebar)
  • Decal for Canada - 4th Canadian Armoured Division
  • Decal for Canada - 2nd Canadian Armoured Brigade
  • Decal for USA - 2nd Armored Division
  • Decal for USA - 3rd Armored Division
  • Decal for USA - 6th Armored Division
  • Decal for ENG - Guards Armoured Division
  • Decal for ENG - 11th Armoured Division
  • Decal for ENG - 8th Armoured Brigade
  • Decal for ENG - 27th Armoured Brigade
  • Decal for ENG - 79th Armoured Division
  • Decal for GER - 10th Panzer Division
  • Decal for GER - 3rd Panzer Division
  • Decal for GER - 1st Panzer Division
  • Decal for GER - 4th Panzer Division
  • Decal for GER - 5th Panzer Division
  • Decal for GER - 2nd Panzer Division
  • Decal for GER - 21st Panzer Division
  • New shader for vehicles (merged 3 materials into 1, for now only Pz II C is using this)


Modified / Tweaked:
  • Prices of M20, M8, Little Willie and Vickers E when selling them
  • Tanks with less than 90% repairs and 90% assembly will not be allowed to put in museum
  • $ color in Shop Panel
  • Visual improvements in Prop Panel
  • Swapped position of ACCEPT and RESET buttons in Shop Panel
  • Visual improvements in Paint Room Panel
  • Visual improvements of slider in Storage Panel
  • Improved highlighting system for elements, selecting tools etc...
  • Improved performance for Storage panel


Fixed:
  • Crafting menu now correctly shows the selected tank when selecting Craft Missing Parts option
  • Money exploit by generating free ammo in AmmoResupply menu
  • Tank interior lights should now not be displayed/visible when the player is in test drive mode with given tank, and the player uses vehicle camera
  • Player won't be able to enter aim camera mode if the slot he is currently in has no weapons mounted/attached
  • Player now should not be transported under terrain when the game auto-repositions the player when switching tanks (the game detects that the player is too close to the incoming tank - so he wont clip)
  • Dependencies for various elements for M8 and M20
  • Colliders for test drive/proving grounds for main bodies of M8 and M20
  • Camo not visible when Default Textures is applied
  • Stug config now correctly handles the state of the elements, previously the state of the turret was incorrectly calculated
  • Configs of tanks that had incorrect modules assigned to them, and tank analysis menu might have showed incorrect values
  • Tank Warehouse slot 5 and 6 repositioned to be in center of the markers on floor
  • Welding damage is now correctly saved
  • Rotation of the AA MG on M8 Greyhound
  • Tanks with multiple armament now correctly selects ammo storage for given weapon
  • Instances where the game tried to release memory very often that caused hiccups and maybe even crashes
  • Repair state selected in storage menu now correctly takes into account if a part is a Drive or Tool Proof, and cannot be repaired to lower than Paint
  • Pressing F when sitting in a crew slot with radial menu opened is now blocked
  • Positions of Valves for Vickers E in engine (they had an offset)
  • Little Willie Engine belt is now tool proof (can be only repaired by outsourcing)
  • Offset for few parts on Panzer III M and J
  • Angle for gearbox hatch for T34s, so by default it covers the engine bay correctly
  • Dependencies for wheels and suspension for Little Willie, so no parts are floating
  • Dependencies for wheels and suspension for Vickers E, so no parts are floating
  • Spare wheel for Panzer III J/M is now interchangable with other road wheels
  • Material config for Panzer III J/M hull mgs
  • Dependency for Panzer III J Viewer B must be now disassembled before the cannon base


Thanks for all the support and have a good weekend.
DeGenerals