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Zaetherfall News

Demo Update — Community-Driven Improvements

[p]Thank you to everyone who played the demo and shared first impressions. This update focuses on clarity, performance, and polish.[/p][p]Changes in this update:[/p][p]Improved enemy projectile visibility. Enemy bullet colors now have stronger contrast against backgrounds, making patterns easier to read.[/p][p]Performance optimizations. Reduced system overhead to smooth out spikes and improve frame stability across more hardware.[/p][p]Asset polish. A specific in‑game asset was updated to better match the art direction and overall readability.[/p][p]We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k[/p][p]Thanks for playing and helping us improve![/p]

Zaetherfall Demo — Play Now

[p]Zaetherfall’s demo is now live. Play the opening stage, chain your score, and face the mid-boss while in-level dialogues unfold in real time.[/p]
  • [p]Content: Opening stage + mid-boss, score/chain system, real-time story dialogues.[/p]
  • [p]Duration: ~15–25 minutes on a first run.[/p]
  • [p]Input: Keyboard.[/p]
  • [p]UI Languages: English (more localizations coming).[/p]
  • [p]How to give feedback: Community Hub or Discord → https://discord.gg/NFrcgGK2[/p]
[p]💾 Play the demo → [dynamiclink][/dynamiclink] 🧡 Add to wishlist[/p]