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Zaetherfall News

Localization Update — Japanese & Spanish Now Live

[p]Thank you for the ongoing feedback and support. Today’s build delivers our first wave of language support to make Zaetherfall more accessible worldwide. What’s new
[/p]
  • [p]Japanese text localization: menus, UI, and in-game text translated. [/p]
  • [p]Spanish text localization: full UI and gameplay text translated.[/p]
  • [p]Language selector: switch languages anytime from Options → VIDEO → Language. [/p]
[p]
What’s next[/p][p]
Our localization pipeline continues. Up next: Chinese, Russian, and Portuguese.

Our promise
We’re committed to delivering a polished experience for Zaetherfall together with the community. Your comments guide our priorities—please keep them coming in the Community Hub.[/p][p][/p][p]Thanks for being with us—onward![/p]

Massive Update — Scenes, UI, Balance & Effects

Massive Update — Patch Notes
[p]Thank you for the continued feedback and support. This build delivers a broad overhaul across presentation, balance, and moment-to-moment feel.[/p]What's new
  • Full presentation refresh: redesigned scenes, UI, interface and menus for clearer navigation and stronger readability.
  • Balance corrections: tuning across damage, enemy pacing and survivability for fairer encounters.
  • Bug fixes: several minor issues reported by players have been resolved.
  • Narrative update: a brand-new Briefing and improved visual-novel scenes (timing, layout and clarity).
  • Art uplift: refined assets and overall art direction for a more cohesive look.
  • Gamepad support: native joystick/controller compatibility in-game.
  • New VFX: added lighting and impact effects to ships and the final boss.
[p]What’s next — official localization is coming next: Spanish and Japanese language support.[/p][p]We’re working hard to deliver the experience we envision for Zaetherfall. Your feedback is invaluable—please keep it coming via the Community Hub or join our Discord: https://discord.gg/3C66edJj5k[/p][p]🧡 Thanks for playing and helping us improve.[/p]

Demo Update — Graphics Overhaul, Controls & UI

Demo Update — Patch Notes
[p]This update delivers a major visual refresh along with input/QoL upgrades and important fixes across the board.[/p]What’s new
  • Full in-game graphics overhaul: New lighting pipeline with HDR for richer contrast, bloom and scene depth.
  • Bug fixes: Numerous issues reported by the community have been resolved for a smoother experience.
  • Dialogue UI refresh: In‑game conversation panels redesigned for clarity, readability and better pacing during action.
  • Control remapping: Configure your inputs to your preference directly from the Options menu.
  • Gamepad support: Native in‑game controller compatibility added.
  • New SFX for player shots: The ship’s primary fire now features clearer, punchier audio feedback.
[p]Community shout‑out — we extend our thanks to the Spanish streamer Sasel for believing in us and showcasing the demo live. Your feedback—together with the community’s—helped us ship these improvements. 🧡[/p][p]What’s next — upcoming changes will focus on the Briefing/visual‑novel UI and art, plus a redesigned Options menu. Stay tuned![/p][p]If something still feels off—readability, balance, QoL, UI, or performance—tell us! Share thoughts in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k[/p]

Demo Update — Transitions, Respawn & Performance

[p]Demo Update — Patch Notes[/p][p]Thank you for the continued feedback and reports. Today’s update focuses on clarity, stability, and quality-of-life improvements.[/p][p]What’s new:[/p][p]- Smoother scene transitions. Reduced visual hiccups and eliminated rare state carry-over for more reliable scene changes.[/p][p]- Respawn and invincibility improvements. Refined post-respawn invulnerability timing and behavior to prevent unfair hits and ensure clean recovery windows.[/p][p]- Performance pass. Optimized several systems to stabilize frame pacing and reduce spikes on a wider range of hardware.[/p][p]- Wishlist buttons added. Clear entry points to add Zaetherfall to your wishlist from the demo UI and community pages.[/p][p]- SPECIAL POWER UP bug fix. Resolved an issue affecting activation or stacking under specific conditions.[/p][p]We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k[/p][p]Thanks for playing and helping us improve.[/p]

Demo Update — Stability & Balance Pass

[p]Demo Update — Patch Notes[/p][p]Thank you to everyone who reported issues and shared early balance impressions. Today’s update focuses on stability and fair, readable combat pacing.[/p][p]What’s new:[/p][p]• Scene transition bug fixed. Resolved an issue during scene changes that could cause incorrect state carry-over or visual hiccups. Transitions are now cleaner and more reliable.[/p][p]• Balance pass (pilot speed/HP). Adjusted movement speed and health values to better align each pilot with their intended role and survivability windows, improving dodge readability and mid-boss TTK.[/p][p]We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or on Discord: https://discord.gg/3C66edJj5k[/p][p]🧡 Thanks for playing and helping us improve.[/p]