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CODEX MORTIS News

DEMO PROGRESSION OVERHAUL UPDATE

[p]Hello,[/p][p][/p][p]new update on demo is live![/p][p][/p][p]Changelog: Progression Overhaul[/p]
  • [p]Reduced prices for new skill slots[/p]
  • [p]Unified skill price scaling[/p]
  • [p]Removed skill unlock requirements – no need to own specific skills to unlock others[/p]
  • [p]Level up now heals your character[/p]
[p]Based on your feedback, we've made progression smoother and faster. The goal? Get you to the good stuff quicker – after all, that's what a demo is for: letting you experience why the game is fun without the grind :)[/p][p]A demo launch is all about gathering feedback and iterating – so thank you for being part of that process. Your input shapes the game.[/p][p]Let us know what else we should tweak![/p]

Demo Update #2

[p]Hi![/p][p][/p][p]We have new update for you:[/p][p][/p][p]Update Notes[/p][p]Environment[/p]
  • [p]Destructible environment – enemies pushing against environmental objects will now destroy them[/p]
  • [p]Chests no longer have collision after being opened[/p]
[p]UI[/p]
  • [p]Chest opening progress bar moved above enemies but below player (render order fix)[/p]
  • [p]Interface tweaks – repositioned notifications, adjusted timer and objective size to stay out of player's field of view[/p]
[p]Balance[/p]
  • [p]Increased XP rewards for minibosses and bosses[/p]
  • [p]Reduced HP for minibosses, bosses, and tank enemies[/p]
[p]Skills[/p]
  • [p]Spirit Shield rework – cast now releases a wave that pushes enemies away from the player up to the skill radius; increased radius and collision density[/p]
[p][/p][p]Thank you for your feedback, your time, and your support. Let us know what we should improve and enjoy the game :)[/p]

Demo Update - New Player Experience Improvements 💀

[p]Hello Necromancers! [/p][p][/p][p]New player experience improvements:[/p]
  • [p]Bonespear added as default skill in the scroll slot for new players[/p]
  • [p]More spells unlocked from the start of the game: BoneSpear, Life Drain, Soul Burn, Raise Skeleton, Blood Frenzy[/p]
  • [p]The initial build is now empty, which combined with moving Bonespear to the scroll slot allows players to mix and match abilities from the very beginning of the game[/p]
  • [p]Added a warning before starting the game with an empty build[/p]
  • [p]Improved UX for the scroll removal warning[/p]
  • [p]Fixed a bug where removing a scroll didn't refresh available abilities[/p]
  • [p]Added a tip panel on game over encouraging players to return to menu and upgrade their build, also adjusted UX to match this experience[/p]
  • [p]Fixed a bug with synergy visualization that was pointing to the wrong slot[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p]Don't forget to Wishlist the full game to be notified of future updates![/p][p]All the Best, The Codex Mortis Team[/p]

CODEX MORTIS DEMO IS LIVE NOW! 💀

[p]Hello Necromancers! [/p][p]
We are thrilled to announce that the Codex Mortis Demo is now available for you to download and play on Steam![/p][p][/p][p][dynamiclink][/dynamiclink]
In Codex Mortis, Death is your weapon. Mix five schools of dark magic, unleash devastating spell synergies, and raise undead armies in this necromantic bullet hell. Infinite builds, solo or co-op – embrace the forbidden and dominate. 100% AI-driven development.[/p][previewyoutube][/previewyoutube][p]

You Mission in this Demo:[/p]
  • [p]Collect 5 ancient pages and defeat the portal guardian before the immortal Lothar hunts you down.[/p]
  • [p]Preform powerful rituals to strengthen your necromancer, battle guardians protecting cursed artifacts, and claim urns containing the souls of fallen heroes.[/p]
  • [p]Mix spells across five schools of dark magic—Necromancy, Summoning, Blood Magic, Soul Magic, and Curses—to create explosive combinations.
    [/p]
[p]Don't forget to Wishlist the full game to be notified of future updates!

All the Best,
The Codex Mortis Team[/p]