Starbrew Station v1.5.24 Patch Notes
[p]Hey Station Managers! [/p][p]This update brings a big quality-of-life change to prestige, a revamped decorations system, a new accessibility option, and a massive localization pass that should eliminate nearly all remaining English fallback strings for non-English players, except Brazilian Portuguese that is broken right now (sinto muito). [/p][h2]New Features & Improvements[/h2]
[/p][h2]Bug Fixes[/h2]
[/p][h2]Localization[/h2]
- HeartCoded, The Lost Rabbit Digital Team[/p]
- [p]Boss fight is now optional for prestige - You can now prestige without completing the boss fight. After defeating the boss, training dummies spawn so you can continue testing builds without re-summoning
[/p] - [p]Training dummy visuals - Training dummies now use randomized greyed-out fighter sprites for visual variety
[/p] - [p]Controller vibration toggle - Added a vibration on/off toggle in Game Settings for controller players
[/p] - [p]Decorations system overhaul - Decorations have been converted to a scene-based system with external data loading, improving modularity and load times
[/p] - [p]Save status indicator rework - The save indicator now shows text alongside the icon, displays a countdown timer for 10 seconds after saving, then auto-hides instead of showing a static "Saved just now" message
[/p] - [p] Removed the "Game Loaded" notification popup on save load for a cleaner startup experience
[/p] - [p] Daily reward message boxes are now centered at the top middle of the screen
[/p]
[/p][h2]Bug Fixes[/h2]
- [p] Fixed massive physics hang caused by spawning all units in a single frame - units now spread across multiple frames
[/p] - [p] Fixed gameplay manager initializing too early, before the game scene is fully loaded
[/p] - [p] Fixed PrestigeManager causing a startup delay on the main menu
[/p] - [p] Fixed SaveManager race condition and null errors during initialization on the save slot panel
[/p] - [p] Fixed null upgrades_module crash in PrestigeManager
[/p] - [p] Fixed false save corruption warnings appearing on startup
[/p] - [p] Fixed typed array assignment error for DeckManager.unlocked_decks
[/p] - [p] Fixed tokens_changed signal emitted on the wrong object in debug commands
[/p] - [p] Fixed daily reward notification getting stuck in the upper-left corner without fading
[/p] - [p] Fixed sidebar toggle arrow initial position mismatch and styling
[/p] - [p] Fixed cost display not updating correctly
[/p] - [p] Fixed decoration card labels not updating after node initialization
[/p] - [p] Fixed Windows screenshot capturing a stale frame
[/p] - [p] Fixed basketball mini-game references
[/p]
[/p][h2]Localization[/h2]
- [p] Wrapped ~130 remaining hardcoded English strings with tr() calls and added corresponding CSV keys
[/p] - [p] Replaced hardcoded English text with translation keys across scene files
[/p] - [p] Fixed UI translations not updating when changing language mid-session (affects boss names, shrine tooltips, prestige shop, save slots, accessibility settings, and Twitch integration)
[/p] - [p] Fixed translations showing English due to CSV quoting issues and missing tr() calls
[/p] - [p] Fixed Restart Tutorial button and all tooltip_text strings not going through the translation system
[/p] - [p] Added missing translations for tutorials, pause menu, minigame tutorials, specialization paths, challenges, VIP dialog, menu strings, save slots, prestige, and modifiers
[/p] - [p] Added 25 missing translation keys to EN CSV files [/p][p][/p]
- [p] Translated remaining settings menu strings
[/p] - [p] Updated translations across all supported languages
[/p]
- HeartCoded, The Lost Rabbit Digital Team[/p]