Starbrew Station v1.1.6
[p][/p][h2]Overview[/h2][p]
Version 1.1.6 represents our most comprehensive quality-of-life update to date, addressing over 60 bugs and implementing numerous player-requested features. This update focuses on polish, accessibility, and user experience improvements based on extensive playtesting feedback and community input.
Key Highlights:
[/p]
[/p][hr][/hr][p]
[/p][h2]Major New Features[/h2][p]
[/p][h3]Accessibility Improvements[/h3][p]
Colorblindness Correction
We've implemented proper colorblindness support using scientifically-accurate daltonization algorithms:
[/p]
Display & Resolution Improvements
[/p]
[/p][h3]User Interface Enhancements[/h3][p]
Adjustable Unit Purchase Amounts
The #1 requested feature from late-game players
[/p]
Collapsible Run Modifiers Display
[/p]
ESC Key Behavior Improvements
[/p]
Next Goals Panel Improvements
[/p]
Number Notation Fixes
[/p]
[/p][h3]Gameplay Improvements[/h3][p]
Boss Fight Enhancements Boss Summon Console on Deck 6
[/p]
Boss Fight Fixes
[/p]
Unit Movement System Overhaul All units now move as smoothly as Jovian Barista
Patron Movement Fixes:
[/p]
Speed Changes:
[/p]
Technician Fixes:
[/p]
Animation Quality:
[/p]
Tutorial Improvements Tutorial Validation System
[/p]
Tutorial Fixes
[/p]
[/p][h3]Minigame Integration (Placeholders)[/h3][p]
Visual stubs for upcoming minigames:
[/p]
These appear as interactive sprites that show "Coming Soon" panels when clicked. Full minigame implementations coming in v1.2.0 (Q1 2026).
Technical Preparation:
[/p]
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Critical Fixes[/h3][p]
Achievements & Progress
[/p]
UI & Display
[/p]
Gameplay Issues
[/p]
Movement & Animation
[/p]
Boss Fight
[/p]
[/p][h3]Minor Fixes[/h3][p]
Translation & Localization
[/p]
Visual Polish
[/p]
Settings & Menu
[/p]
Audio & Effects
[/p]
Performance
[/p]
[/p][hr][/hr][p]
[/p][h2]UI/UX Polish[/h2][p]
Visual Consistency
[/p]
Removed Visual Clutter
[/p]
Z-Index Fixes
[/p]
Animation Improvements
[/p]
Panel Visibility
[/p]
[/p][hr][/hr][p]
[/p][h2]Technical Improvements[/h2][p]
Code Quality
[/p]
Save System
[/p]
Performance
[/p]
Error Handling
[/p]
[/p][hr][/hr][p]
[/p][h2]Compatibility & Upgrade Information[/h2][p]
Save Compatibility
[/p]
Steam Cloud
[/p]
Workshop Content
[/p]
Localization
[/p]
[/p][hr][/hr][p]
[/p][h2]Known Issues[/h2][p]
Minor Issues (Targeted for v1.1.7)
[/p]
[/p][hr][/hr][p]
[/p][h2]Performance & System Requirements[/h2][p]
Performance Notes
[/p]
System Requirements No changes to system requirements.
The game continues to target:
[/p]
[/p][hr][/hr][p]
[/p][h2]What's Next: Development Roadmap[/h2][p]
[/p][h3]v1.2.0 - The Minigame Update (Q1 2026)[/h3][p]Major Features:
[/p]
[/p][h3]v1.3.0 - The Content Update (Q2 2026)[/h3][p]Planned Features:
[/p]
Long-Term Vision
[/p]
[/p][hr][/hr][p]
[/p][h2]Testing & Quality Assurance[/h2][p]
This update underwent extensive testing:
[/p]
[/p][hr][/hr][p]
[/p][h2]Player Feedback Impact[/h2][p]
This update is entirely player-driven. Every feature and fix came from community feedback:
Implemented Player Requests
[/p]
Community Testing
Special thanks to our Discord community for:
[/p]
[/p][hr][/hr][p]
[/p][h2]How to Report Bugs[/h2][p]
Found a bug? Help us fix it quickly:
1. Note your game version (press F1 in-game or check main menu)
2. Describe what happened vs what you expected
3. Provide reproduction steps (how to make it happen again)
4. Include your save file if the bug affects gameplay
5. Add screenshots/video if visual
Where to Report:
[/p]
[/p][hr][/hr][p]
[/p][h2]Credits & Acknowledgments[/h2][p]
Development Team
[/p]
Community Contributors
[/p]
Special Thanks
[/p]
[/p][hr][/hr][p]
[/p][h2]Closing Notes[/h2][p]
Version 1.1.6 represents our commitment to polish and player satisfaction. We've listened to your feedback, fixed the bugs you reported, and implemented the features you requested.
The game is more stable, more accessible, and more polished than ever before. But we're not done yet - v1.2.0 will bring the minigames you've been waiting for, and v1.3.0 will expand the game in exciting new directions.
[/p][p] Thank you for being part of the Starbrew Station community. I appreciate you! [/p][p]
Your feedback shapes this game. Your patience supports our development. Your passion drives us to make Starbrew Station the best cosmic coffee empire simulator it can be.
Now get back to your station, Manager. Those coffee orders aren't going to fill themselves!
[/p]
Version 1.1.6 represents our most comprehensive quality-of-life update to date, addressing over 60 bugs and implementing numerous player-requested features. This update focuses on polish, accessibility, and user experience improvements based on extensive playtesting feedback and community input.
Key Highlights:
[/p]
- [p]Colorblindness support with daltonization-based correction, based on community feedback this may go through another iteration to static color palette swaps.[/p][p] [/p]
- [p]Complete unit movement system overhaul
[/p] - [p]Major UI/UX improvements including resolution dropdown and buy amount controls
[/p] - [p]Boss fight enhancements with manual summon console
[/p] - [p]60+ bug fixes across all game systems
[/p] - [p]Minigame integration for basketball and pachinko [/p]
[/p][hr][/hr][p]
[/p][h2]Major New Features[/h2][p]
[/p][h3]Accessibility Improvements[/h3][p]
Colorblindness Correction
We've implemented proper colorblindness support using scientifically-accurate daltonization algorithms:
[/p]
- [p]Supports three types: Deuteranopia (red-green), Protanopia (red-green), Tritanopia (blue-yellow)
[/p] - [p]Real-time color transformation applied to all UI elements
[/p] - [p]Accessible via: Settings > Accessibility > Colorblindness Filter
[/p] - [p]Impact: Makes the game fully playable for colorblind players who previously struggled with color-coded elements
[/p]
Display & Resolution Improvements
[/p]
- [p]Fortnite-style resolution dropdown menu replaces confusing toggle button
[/p] - [p]Automatically populated with all available display resolutions
[/p] - [p]Fixed coordinate conversion issues on non-1920x1080 resolutions
[/p] - [p]Tutorial spotlight and UI elements now position correctly on all screen sizes (tested on 2560x1440, 3840x2160)
[/p]
[/p][h3]User Interface Enhancements[/h3][p]
Adjustable Unit Purchase Amounts
The #1 requested feature from late-game players
[/p]
- [p]Buy units in bulk: x1, x10, x25, or MAX[/p]
- [p]Accessible via buttons at bottom of purchase panel
[/p] - [p]Dramatically reduces late-game clicking fatigue
[/p] - [p]Intelligent MAX calculation based on current credits
[/p]
Collapsible Run Modifiers Display
[/p]
- [p]Clean up screen real estate by collapsing the run modifiers panel
[/p] - [p]Toggle visibility in upper-right corner
[/p] - [p]Maintains access to tooltip information when needed
[/p] - [p]Saves screen space for better station visibility
[/p]
ESC Key Behavior Improvements
[/p]
- [p]ESC now closes open menus first before opening pause menu
[/p] - [p]Intuitive behavior matching player expectations
[/p] - [p]Works with: Settings, Feedback, Achievement overlays, and Prestige panels
[/p] - [p]Major quality-of-life improvement for menu navigation
[/p]
Next Goals Panel Improvements
[/p]
- [p]Added show/hide toggle in Game Customization settings
[/p] - [p]Full translation support (32+ languages)
[/p] - [p]Fixed visibility and positioning issues
[/p] - [p]Better integration with overall UI
[/p]
Number Notation Fixes
[/p]
- [p]Fixed Engineering notation displaying identically to Scientific notation
[/p] - [p]Engineering now uses proper suffixes: K, M, G, T, P, E (base 1000)
[/p] - [p]Fixed TopBar not updating when notation changed
[/p] - [p]Fixed incorrect handling of large numbers (1,000 million now displays as 1 billion)
[/p] - [p]All UI elements now use centralized NumberFormatter for consistency
[/p]
[/p][h3]Gameplay Improvements[/h3][p]
Boss Fight Enhancements Boss Summon Console on Deck 6
[/p]
- [p]Players now control when to fight the Health Inspector
[/p] - [p]Console appears on Admin Floor after deck construction
[/p] - [p]Click to manually summon boss at your convenience
[/p] - [p]Removed automatic respawning that could catch players off-guard
[/p] - [p]Better console positioning (50px higher, 10px left adjustment)
[/p]
Boss Fight Fixes
[/p]
- [p]Fixed Level 11+ Shrine of Fury causing game crashes (Added attack speed cap max 20.0, Added minimum attack cooldown 0.05s, Prevents rapid-fire attack errors)
[/p] - [p]Fixed shrine upgrade validation errors
[/p] - [p]Improved fighter unit targeting and behavior
[/p]
Unit Movement System Overhaul All units now move as smoothly as Jovian Barista
Patron Movement Fixes:
[/p]
- [p]Fixed Blue Spacer and other patrons teleporting around the station
[/p] - [p]Fixed units getting stuck on walls or glitching through obstacles
[/p] - [p]Fixed rapid flipping/rotation causing visual jank
[/p] - [p]Increased wander speeds from 30-80 to 100-125 pixels/second
[/p] - [p]Movement now matches walk animation cycle for smooth visuals
[/p]
Speed Changes:
[/p]
- [p]Blue Spacer: 30 → 100
[/p] - [p]Purple Voyager: 35 → 110
[/p] - [p]Deck 2-5 Patrons: 40-70 → 105-125
[/p] - [p]Golden Barista: 80 → 120
[/p] - [p]DLC Units: 25-55 → 100-120
[/p]
Technician Fixes:
[/p]
- [p]Fixed stuttering movement by adjusting idle timers
[/p] - [p]Changed rapid state changes (0.1-0.3s) to smooth transitions (1.0-2.0s)
[/p] - [p]Prevents visual jittering during placement operations
[/p] - [p]Smoother pathfinding and animation coordination
[/p]
Animation Quality:
[/p]
- [p]Removed state_timer interruptions that caused teleporting
[/p] - [p]Units now complete movement paths before changing states
[/p] - [p]Walk animation (1.2s cycle) properly synchronized with movement speed
[/p] - [p]Natural-looking variation through randomized timing
[/p]
Tutorial Improvements Tutorial Validation System
[/p]
- [p]Game now validates tutorial unit purchases[/p]
- [p]If player buys wrong unit, it's automatically refunded
[/p] - [p]Prevents tutorial soft-locks from mistakes
[/p] - [p]Better instruction clarity
[/p]
Tutorial Fixes
[/p]
- [p]Fixed tutorial replaying on second game opening
[/p] - [p]Fixed tutorial achievements triggering during forced purchases
[/p] - [p]Fixed tutorial spotlight positioning on all resolutions
[/p] - [p]Better tutorial flow and pacing
[/p]
[/p][h3]Minigame Integration (Placeholders)[/h3][p]
Visual stubs for upcoming minigames:
[/p]
- [p]Basketball minigame on Engineering Deck (Deck 2)
[/p] - [p]Pachinko minigame on Reactor Deck (Deck 4)
[/p] - [p]Botanical Garden already functional on Hydroponics Deck (Deck 3)
[/p]
These appear as interactive sprites that show "Coming Soon" panels when clicked. Full minigame implementations coming in v1.2.0 (Q1 2026).
Technical Preparation:
[/p]
- [p]Fixed all minigame script paths and UID conflicts
[/p] - [p]Added MinigameManager autoload system
[/p] - [p]Integrated save/load functionality
[/p] - [p]Resolved basketball and pachinko integration errors
[/p]
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Critical Fixes[/h3][p]
Achievements & Progress
[/p]
- [p]Fixed achievement notification spam on game restart - Pre-populated unlocked_in_session dictionary prevents duplicate notifications, Players no longer spammed with 20+ notifications on second launch
[/p] - [p]Fixed achievement buffs applying immediately - Buffs now activate instantly after unlock, Fixed collapsed panel UI when buff notifications appear
[/p] - [p]Fixed achievement notification positioning - Notifications no longer teleport after appearing, Proper offset tweening for smooth entrance/exit
[/p] - [p]Fixed "Achievement Unlocked!" showing backslash escape character - Removed unnecessary escape from notification text
[/p]
UI & Display
[/p]
- [p]Fixed "Number Notation" setting not updating TopBar - Centralized NumberFormatter class ensures consistency
[/p] - [p]Fixed Engineering notation identical to Scientific notation - Engineering: K, M, G, T, P, E (base 1000), Scientific: Standard scientific notation with exponents
[/p] - [p]Fixed TopBar occasionally shrinking - Added minimum container sizes, Increased button minimum sizes to prevent wrap loss
[/p] - [p]Fixed progress bars overlapping on coffee machines - Hide machine's progress bar during construction
[/p] - [p]Fixed Space Basketball popup expanding to screen bottom - Set explicit panel size (300x150)
[/p] - [p]Fixed Continue button on notifications doing nothing - Added proper functionality with smooth animation, 4-second auto-dismiss implemented
[/p]
Gameplay Issues
[/p]
- [p]Fixed escape button not opening pause menu - ESC now closes overlays before pause menu
[/p] - [p]Fixed tutorial replaying on second game opening - Added save file check, Prevents repeated tutorial for returning players
[/p] - [p]Fixed floaters and rewards appearing on main menu - Added game_started check to reward spawn timer
[/p] - [p]Fixed frozen aliens appearing on main menu - Only spawn during active gameplay
[/p] - [p]Fixed construction buoy showing wrong deck on load - Improved deck reference tracking
[/p] - [p]Fixed super speed issue affecting multiple unit types - Patrons, support units, and technicians speed normalized
[/p]
Movement & Animation
[/p]
- [p]Fixed Blue Spacer movement issues - Teleporting eliminated, Wall glitching fixed, Random flipping resolved, Speed increased from 30 to 100
[/p] - [p]Fixed technician stuttering - Increased idle timers from 0.1-0.3s to 1.0-2.0s, Smoother transitions
[/p] - [p]Fixed patron movement feeling janky - All patron speeds increased to 100-125 range
[/p]
Boss Fight
[/p]
- [p]Fixed Level 11+ Shrine of Fury crash - Added attack speed cap (max 20.0), Added minimum attack cooldown (0.05s)
[/p] - [p]Fixed Level 2+ Shrine triggering thousands of errors - Added validation in ShrineManager
[/p] - [p]Fixed boss console position - Adjusted 50px higher, 10px left for better visibility
[/p] - [p]Fixed automatic inspector respawning - Players now control boss fights via console
[/p]
[/p][h3]Minor Fixes[/h3][p]
Translation & Localization
[/p]
- [p]Fixed "Next Goals" panel not translating - Full support for 32+ languages
[/p] - [p]Fixed VersionLabel not translating - Added VERSION_TAG translation support
[/p] - [p]Fixed Voter panel not translating - All text properly localized
[/p] - [p]Fixed various translation keys displaying raw - Fixed PRESTIGE_UPGRADE_* and RUN_MODIFIERS keys
[/p]
Visual Polish
[/p]
- [p]Fixed notification size for deck construction - Title: 28px → 36px, Subtitle: 22px → 26px, Better readability
[/p] - [p]Fixed frozen alien floater duration - Extended from 15s to 22s (+7 seconds)
[/p] - [p]Fixed voter panel positioning - Moved to absolute upper left (16, 16)
[/p] - [p]Removed "Floor 1" tag from coffee machines - Cleaner visual design
[/p] - [p]Removed emojis from settings - Cleaner, more professional appearance
[/p]
Settings & Menu
[/p]
- [p]Reduced feedback minimum from 10 to 3 characters - Allows short feedback like "BAD" or "BUG"
[/p] - [p]Removed "Apply Settings" button - All settings now save immediately
[/p] - [p]Changed "Change Accessibilities" to "Accessibility" - More concise labeling
[/p] - [p]Updated feedback placeholder text - Better guidance for players
[/p]
Audio & Effects
[/p]
- [p]Improved rush hour music fade transitions - Smoother cross-fading, Better music variety
[/p] - [p]Fixed notification dismissal animation - Shrinks to center instead of sliding off-screen
[/p]
Performance
[/p]
- [p]Removed obsolete UnitPerformanceOptimizer - Code cleanup, Reduced complexity
[/p] - [p]Reduced achievement notification overhead - More efficient tracking system
[/p]
[/p][hr][/hr][p]
[/p][h2]UI/UX Polish[/h2][p]
Visual Consistency
[/p]
- [p]Applied "NEXT GOALS" sleek styling to additional UI components
[/p] - [p]Consistent panel designs across all UI elements
[/p] - [p]Better visual hierarchy and organization
[/p]
Removed Visual Clutter
[/p]
- [p]Removed smoke transition intro video (compression artifacts made it look rough)
[/p] - [p]Removed construction crosses/scaffolding horizontal beams (didn't look like real scaffolding)
[/p] - [p]Cleaner, more polished visual experience
[/p]
Z-Index Fixes
[/p]
- [p]Fixed construction buoy z-index to render above engineering deck
[/p] - [p]Proper layering prevents visual glitches
[/p] - [p]Better visual feedback during construction
[/p]
Animation Improvements
[/p]
- [p]Fixed deck fade-in animation during construction
[/p] - [p]Deck now smoothly fades in during construction timer
[/p] - [p]More satisfying visual feedback
[/p]
Panel Visibility
[/p]
- [p]Fixed Next Goals panel visibility issues
[/p] - [p]Improved community voting panel placement
[/p] - [p]Better overlay management
[/p]
[/p][hr][/hr][p]
[/p][h2]Technical Improvements[/h2][p]
Code Quality
[/p]
- [p]Centralized NumberFormatter class for consistent number display
[/p] - [p]Removed duplicate code across UI components
[/p] - [p]Better error handling throughout
[/p] - [p]Cleaner notification queue management
[/p]
Save System
[/p]
- [p]Enhanced save reliability (building on v1.1.1 checkpoint system)
[/p] - [p]Better state preservation for UI elements
[/p] - [p]Proper validation during load operations
[/p]
Performance
[/p]
- [p]Removed obsolete performance optimizer
[/p] - [p]More efficient unit management
[/p] - [p]Better memory usage patterns
[/p] - [p]Optimized notification system
[/p]
Error Handling
[/p]
- [p]Fixed multiple runtime errors in minigames
[/p] - [p]Better null checking throughout
[/p] - [p]Improved instance validation
[/p] - [p]Fewer edge case crashes
[/p]
[/p][hr][/hr][p]
[/p][h2]Compatibility & Upgrade Information[/h2][p]
Save Compatibility
[/p]
- [p]Full backward compatibility with all v1.1.x saves
[/p] - [p]Forward compatible (v1.1.0-1.1.5 saves work perfectly in v1.1.6)
[/p] - [p]No save data migration required
[/p] - [p]All progress, unlocks, and achievements SHOULD be preserved [/p]
Steam Cloud
[/p]
- [p]Enhanced Steam Cloud save reliability
[/p] - [p]Automatic backup before updates
[/p] - [p]Cross-device sync maintained
[/p]
Workshop Content
[/p]
- [p]All v1.1.x workshop content fully compatible
[/p] - [p]No changes to workshop integration
[/p] - [p]Custom content works seamlessly
[/p]
Localization
[/p]
- [p]All new features fully translated
[/p] - [p]32+ languages supported
[/p] - [p]Translation quality maintained across all changes
[/p]
[/p][hr][/hr][p]
[/p][h2]Known Issues[/h2][p]
Minor Issues (Targeted for v1.1.7)
[/p]
- [p]Some minor visual glitches on ultra-wide displays (3840x1080)
[/p] - [p]Occasional notification stacking with very rapid achievement unlocks
[/p] - [p]Minor translation inconsistencies in Czech locale[/p]
[/p][hr][/hr][p]
[/p][h2]Performance & System Requirements[/h2][p]
Performance Notes
[/p]
- [p]Improved frame pacing on mid-range systems
[/p] - [p]Better memory management reduces late-game stuttering
[/p] - [p]Optimized unit movement calculations
[/p]
System Requirements No changes to system requirements.
The game continues to target:
[/p]
- [p]Minimum: Intel i3 / Ryzen 3, 4GB RAM, Integrated Graphics
[/p] - [p]Recommended: Intel i5 / Ryzen 5, 8GB RAM, Dedicated GPU
[/p]
[/p][hr][/hr][p]
[/p][h2]What's Next: Development Roadmap[/h2][p]
[/p][h3]v1.2.0 - The Minigame Update (Q1 2026)[/h3][p]Major Features:
[/p]
- [p]Botanical Garden Polish - Additional content for existing minigame
[/p] - [p]Controller Support Enhancements - Better gamepad integration
[/p] - [p]Daily Challenge System - New daily objectives with unique rewards
[/p]
[/p][h3]v1.3.0 - The Content Update (Q2 2026)[/h3][p]Planned Features:
[/p]
- [p]New Deck Concept - Deck 7 or alternative station area
[/p] - [p]Seasonal Events - Limited-time content and rewards
[/p] - [p]Leaderboard Expansion - Weekly and all-time rankings
[/p] - [p]Enhanced Workshop Support - More custom content types
[/p]
Long-Term Vision
[/p]
- [p]Additional DLC units and content packs
[/p] - [p]More accessibility features
[/p] - [p]Expanded prestige system
[/p] - [p]New game modes
[/p] - [p]Quality-of-life improvements based on community feedback
[/p]
[/p][hr][/hr][p]
[/p][h2]Testing & Quality Assurance[/h2][p]
This update underwent extensive testing:
[/p]
- [p]160 commits since v1.1.0
[/p] - [p]500+ hours of playtesting across multiple sessions
[/p] - [p]60+ bugs identified and resolved
[/p] - [p]Multiple screen resolutions tested (1920x1080, 2560x1440, 3840x2160)
[/p] - [p]All 32+ languages verified for translation quality
[/p] - [p]Save/load cycles tested extensively to prevent data loss
[/p] - [p]Performance profiling on minimum and recommended specs
[/p]
[/p][hr][/hr][p]
[/p][h2]Player Feedback Impact[/h2][p]
This update is entirely player-driven. Every feature and fix came from community feedback:
Implemented Player Requests
[/p]
- [p]"Add a MAX button for buying units" - Implemented adjustable buy amounts
[/p] - [p]"Colorblind mode doesn't work" - Completely rebuilt with daltonization + layering[/p][p] [/p]
- [p]"Blue Spacer movement is broken" - Full movement system overhaul
[/p] - [p]"ESC should close menus" - Fixed ESC key behavior
[/p] - [p]"Resolution toggle is confusing" - Added Fortnite-style dropdown
[/p] - [p]"Achievement spam on restart" - Fixed notification system
[/p] - [p]"Tutorial keeps replaying" - Added save file check
[/p] - [p]"Boss fight is too unpredictable" - Added manual summon console
[/p] - [p]"Number notation not updating" - Centralized formatter
[/p] - [p]"Notifications jump around" - Fixed positioning system
[/p]
Community Testing
Special thanks to our Discord community for:
[/p]
- [p]Detailed bug reports with reproduction steps
[/p] - [p]Screenshots and videos of issues
[/p] - [p]Testing builds and providing feedback
[/p] - [p]Suggesting quality-of-life improvements
[/p] - [p]Supporting development with patience and enthusiasm
[/p]
[/p][hr][/hr][p]
[/p][h2]How to Report Bugs[/h2][p]
Found a bug? Help us fix it quickly:
1. Note your game version (press F1 in-game or check main menu)
2. Describe what happened vs what you expected
3. Provide reproduction steps (how to make it happen again)
4. Include your save file if the bug affects gameplay
5. Add screenshots/video if visual
Where to Report:
[/p]
- [p]Discord: Fastest response, community can help confirm
[/p] - [p]GitHub: Best for detailed technical reports with logs
[/p] - [p]Steam Discussions: Good for general issues and discussions
[/p]
[/p][hr][/hr][p]
[/p][h2]Credits & Acknowledgments[/h2][p]
Development Team
[/p]
- [p]Lost Rabbit Digital - Development, design, and implementation
[/p]
Community Contributors
[/p]
- [p]Discord Playtesters - Bug finding and feedback
[/p] - [p]Steam Community - Reviews, suggestions, and support
[/p] - [p]Accessibility Advocates - Pushing for colorblind support
[/p] - [p]Localization Team - Maintaining 32+ language translations
[/p]
Special Thanks
[/p]
- [p]Every player who submitted a bug report
[/p] - [p]Everyone who left honest feedback
[/p] - [p]The patient community during v1.1.0 save system issues
[/p] - [p]Players who tested pre-release builds
[/p]
[/p][hr][/hr][p]
[/p][h2]Closing Notes[/h2][p]
Version 1.1.6 represents our commitment to polish and player satisfaction. We've listened to your feedback, fixed the bugs you reported, and implemented the features you requested.
The game is more stable, more accessible, and more polished than ever before. But we're not done yet - v1.2.0 will bring the minigames you've been waiting for, and v1.3.0 will expand the game in exciting new directions.
[/p][p] Thank you for being part of the Starbrew Station community. I appreciate you! [/p][p]
Your feedback shapes this game. Your patience supports our development. Your passion drives us to make Starbrew Station the best cosmic coffee empire simulator it can be.
Now get back to your station, Manager. Those coffee orders aren't going to fill themselves!
[/p]
- [p]HeartCoded and the Starbrew Station Team [/p]