Starbrew Station v1.4.2 - Quality of Life Update
[p]
Greetings, Station Managers.
This update focuses on polish and quality of life improvements, with a revamped video settings menu, better tutorial visuals, and numerous bug fixes across the board.
[/p][hr][/hr][p]![]()
[/p][h2]New Video Settings Menu[/h2][p]
We've completely redesigned how you configure display options. The new video settings panel uses intuitive dropdown menus that dynamically populate based on your system's capabilities. Resolution, window mode, and other display options are now easier to find and adjust. These settings have also been added to the main menu for quick access before jumping into gameplay.
[/p][hr][/hr][p]
[/p][h2]Tutorial Improvements[/h2][p]
The tutorial system has been refined for clarity. We replaced the old spotlight shader effect with clean highlight borders that draw attention without obscuring surrounding elements. The confusing darkening overlay has been removed entirely, making tutorials feel less intrusive while still guiding new players effectively.
A bouncing arrow indicator now points to the boss spawn terminal, making it immediately clear where the action will happen during boss encounters.
[/p][hr][/hr][p]
[/p][h2]Gameplay Improvements[/h2][p]
Unit positions now save and restore when loading your game, so your baristas and other crew members stay where you left them instead of resetting.
During rush hour events, machines now construct instantly to help you keep up with the increased demand.
Run modifiers now persist to your save file, preventing save-scumming and ensuring your challenge runs stay honest.
Unit specializations have been simplified to apply per unit type rather than individually, making the system more intuitive.
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
Resolved an issue where daily reward state wasn't persisting across game sessions. Your streak progress now saves correctly.
Fixed several missing achievement triggers including Rainbow Elite, Efficiency Expert, Inspector's Nightmare, First Brew, and Construction Crew.
Barista units no longer incorrectly move between floors when they shouldn't.
Minigame icons now appear correctly after prestige when using starting deck upgrades.
The tutorial now starts properly after clearing game data.
Decorations now appear immediately without needing to open the menu first.
Unit specialization dialogues now translate properly into all supported languages.
[/p][hr][/hr][p]
[/p][h2]Visual Polish[/h2][p]
The main menu glow shader has been toned down for a more subtle, refined look that's easier on the eyes during extended sessions.
[/p][hr][/hr][p]
[/p][h2]Technical Notes[/h2][p]
Refactored the settings menu into its own scene for cleaner code architecture. Fixed mock service errors that appeared in development builds. Cleaned up debug logging calls throughout the codebase.
[/p][hr][/hr][p]
[/p][h2]Coming Up[/h2][p] We're continuing to work on minigame content and additional polish for v1.5.0. Your feedback continues to drive our development priorities.
Thank you for playing Starbrew Station,
HeartCoded and the Starbrew Station Team [/p][hr][/hr][p]
[/p][h2]Community Links[/h2][p]
Discord: https://discord.gg/GcGpXDr2Rd
Steam Discussions: Community Hub
Enjoying the game? A Steam review helps other players discover Starbrew Station. Thank you for your support!
[/p]
Greetings, Station Managers.
This update focuses on polish and quality of life improvements, with a revamped video settings menu, better tutorial visuals, and numerous bug fixes across the board.
[/p][hr][/hr][p]
[/p][h2]New Video Settings Menu[/h2][p]
We've completely redesigned how you configure display options. The new video settings panel uses intuitive dropdown menus that dynamically populate based on your system's capabilities. Resolution, window mode, and other display options are now easier to find and adjust. These settings have also been added to the main menu for quick access before jumping into gameplay.
[/p][hr][/hr][p]
[/p][h2]Tutorial Improvements[/h2][p]
The tutorial system has been refined for clarity. We replaced the old spotlight shader effect with clean highlight borders that draw attention without obscuring surrounding elements. The confusing darkening overlay has been removed entirely, making tutorials feel less intrusive while still guiding new players effectively.
A bouncing arrow indicator now points to the boss spawn terminal, making it immediately clear where the action will happen during boss encounters.
[/p][hr][/hr][p]
[/p][h2]Gameplay Improvements[/h2][p]
Unit positions now save and restore when loading your game, so your baristas and other crew members stay where you left them instead of resetting.
During rush hour events, machines now construct instantly to help you keep up with the increased demand.
Run modifiers now persist to your save file, preventing save-scumming and ensuring your challenge runs stay honest.
Unit specializations have been simplified to apply per unit type rather than individually, making the system more intuitive.
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
Resolved an issue where daily reward state wasn't persisting across game sessions. Your streak progress now saves correctly.
Fixed several missing achievement triggers including Rainbow Elite, Efficiency Expert, Inspector's Nightmare, First Brew, and Construction Crew.
Barista units no longer incorrectly move between floors when they shouldn't.
Minigame icons now appear correctly after prestige when using starting deck upgrades.
The tutorial now starts properly after clearing game data.
Decorations now appear immediately without needing to open the menu first.
Unit specialization dialogues now translate properly into all supported languages.
[/p][hr][/hr][p]
[/p][h2]Visual Polish[/h2][p]
The main menu glow shader has been toned down for a more subtle, refined look that's easier on the eyes during extended sessions.
[/p][hr][/hr][p]
[/p][h2]Technical Notes[/h2][p]
Refactored the settings menu into its own scene for cleaner code architecture. Fixed mock service errors that appeared in development builds. Cleaned up debug logging calls throughout the codebase.
[/p][hr][/hr][p]
[/p][h2]Coming Up[/h2][p] We're continuing to work on minigame content and additional polish for v1.5.0. Your feedback continues to drive our development priorities.
Thank you for playing Starbrew Station,
HeartCoded and the Starbrew Station Team [/p][hr][/hr][p]
[/p][h2]Community Links[/h2][p]
Discord: https://discord.gg/GcGpXDr2Rd
Steam Discussions: Community Hub
Enjoying the game? A Steam review helps other players discover Starbrew Station. Thank you for your support!
[/p]