v1.5.6 - Major Visual Polish Update
[h2]Overview[/h2][p]Version 1.5.6 is a major visual polish update focused on making Starbrew Station feel more premium and "juicy". Based on player feedback about the game feeling unfinished, we've added bloom effects, ambient particles, screen shake, enhanced animations, and scaled up visual elements across the board.[/p][p]![]()
[/p][p]Key Highlights for v1.5.6:[/p]
[/p][hr][/hr][p]
[/p][h2]Visual Polish - "Premium Feel" Update[/h2][p]
[/p][h3]Bloom & Glow Effects[/h3][p]A new bloom shader system adds subtle glow to UI elements and the game world, giving everything a more polished, premium appearance.[/p]
[/p][h3]Ambient Effects System[/h3][p]New background particle systems add life and atmosphere to your station.[/p]
[/p][h3]Screen Shake System[/h3][p]Impactful moments now have satisfying screen feedback.[/p]
[/p][h3]Fade-In Effect[/h3][p]Smooth fade from black after loading screen for polished scene transitions.[/p][p]
[/p][h3]Visual Refinements[/h3]
[/p][hr][/hr][p]
[/p][h2]New Content[/h2][p]
[/p][h3]8 Galactic Inspector Variants[/h3][p]The Health Inspector boss now has 8 unique visual variants, randomly selected each prestige![/p]
[/p][h3]Enhanced Tutorial System[/h3][p]ARIA, your station AI guide, now has multiple portrait expressions.[/p]
[/p][h3]Twitch Integration[/h3][p]New Twitch Integration button in Options menu for streamers.[/p][p]
[/p][h3]Deck Decorations[/h3][p]Customize your station with 25 new decorations![/p]
[/p][h3]Minigame Enhancements[/h3]
[/p][hr][/hr][p]
[/p][h2]Art Improvements[/h2][p]
[/p][h3]Updated Sprites[/h3]
[/p][h3]Audio Updates[/h3]
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Critical Fixes[/h3]
[/p][h3]UI Fixes[/h3]
[/p][h3]Gameplay Fixes[/h3]
[/p][h3]Save System Fixes[/h3]
[/p][hr][/hr][p]
[/p][h2]Localization[/h2]
[/p][hr][/hr][p]
[/p][h2]Technical Improvements[/h2]
[/p][hr][/hr][p]
[/p][h2]Compatibility[/h2]
[/p][hr][/hr][p]
[/p][h2]What's Next[/h2][p]We're continuing to address player feedback about visual polish and game feel. The v1.5.6 update represents a significant step toward making Starbrew Station feel like a premium, polished experience rather than a basic mobile game. More improvements coming based on your feedback![/p][p]
[/p][p]Brew on, Commanders![/p][p]o7,[/p][p]David (HeartCoded)[/p]
[/p][p]Key Highlights for v1.5.6:[/p]
- [p]New bloom/glow effects for game world and UI elements[/p]
- [p]Ambient cosmic particle effects (dust, stars, motes)[/p]
- [p]Screen shake system for impactful moments[/p]
- [p]Units and coffee machines scaled up for better visibility[/p]
- [p]8 unique Galactic Inspector boss variants[/p]
- [p]25 new and updated deck decorations to customize your station[/p]
- [p]Enhanced tutorial with ARIA portrait expressions[/p]
- [p]Premium menu transitions and celebration effects[/p]
- [p]Twitch integration button in Options menu[/p]
- [p]Improved save system with compatibility detection[/p]
- [p]Sprite art improvements for all units[/p]
[/p][hr][/hr][p]
[/p][h2]Visual Polish - "Premium Feel" Update[/h2][p]
[/p][h3]Bloom & Glow Effects[/h3][p]A new bloom shader system adds subtle glow to UI elements and the game world, giving everything a more polished, premium appearance.[/p]
- [p]Separate Game World and UI bloom settings - Control bloom independently[/p]
- [p]Bloom intensity slider in Video settings (0-100%)[/p]
- [p]Configurable per-category - Disable if you prefer a crisper look[/p]
- [p]Sci-fi themed cyan/purple glow aesthetic[/p]
[/p][h3]Ambient Effects System[/h3][p]New background particle systems add life and atmosphere to your station.[/p]
- [p]Cosmic dust particles - Subtle floating particles in layered parallax[/p]
- [p]Twinkling stars - Background stars that softly pulse[/p]
- [p]Floating motes - Gentle ambient particles throughout the station[/p]
- [p]Effects scale with Rush Hour intensity[/p]
[/p][h3]Screen Shake System[/h3][p]Impactful moments now have satisfying screen feedback.[/p]
- [p]Preset intensities - Micro, Light, Medium, Heavy, Epic[/p]
- [p]Event triggers - Rush Hour, deck construction, prestige, boss defeat[/p]
- [p]Accessibility option - Reduce or disable in settings[/p]
- [p]Smooth decay with configurable duration[/p]
- [p]Units scaled up - All character sprites are now larger and more readable[/p]
- [p]Coffee machines scaled up - Easier to click and more visually prominent[/p]
- [p]Better visual hierarchy across all decks[/p]
- [p]Styled panel variants - Modal, Accent, Notification, Minimal styles[/p]
- [p]Menu transitions - Smooth slide and fade animations[/p]
- [p]Celebration effects - Particle bursts and animations for achievements[/p]
- [p]Magnitude-based floating text - Larger values get bigger, more colorful text[/p]
- [p]Consistent sci-fi dark blue aesthetic throughout[/p]
[/p][h3]Fade-In Effect[/h3][p]Smooth fade from black after loading screen for polished scene transitions.[/p][p]
[/p][h3]Visual Refinements[/h3]
- [p]Lens flare adjustments - Removed hexagonal lens flare, reduced effect intensity[/p]
- [p]Tutorial overlay fade - Overlay now fades after intro welcome messages[/p]
- [p]Character orientation - All characters now consistently face right[/p]
- [p]Normal map optimization - Removed unused normal map sprites for cleaner visuals[/p]
[/p][hr][/hr][p]
[/p][h2]New Content[/h2][p]
[/p][h3]8 Galactic Inspector Variants[/h3][p]The Health Inspector boss now has 8 unique visual variants, randomly selected each prestige![/p]
- [p]Each variant has distinct alien appearance[/p]
- [p]Boss variant persists in save file for consistency[/p]
- [p]Adds visual variety to the prestige loop[/p]
[/p][h3]Enhanced Tutorial System[/h3][p]ARIA, your station AI guide, now has multiple portrait expressions.[/p]
- [p]Dynamic portraits - Angry, Concerned, Shocked, Default expressions[/p]
- [p]Dark humor dialogue - ARIA's personality shines through[/p]
- [p]Morale interaction tutorial - New tutorial step for morale mechanics[/p]
- [p]Restart Tutorial option - New button in Game Settings to replay the tutorial anytime[/p]
- [p]Streamlined text - Less text dump, more interactive[/p]
[/p][h3]Twitch Integration[/h3][p]New Twitch Integration button in Options menu for streamers.[/p][p]
[/p][h3]Deck Decorations[/h3][p]Customize your station with 25 new decorations![/p]
- [p]15 free decorations - 3 unique decorations per deck[/p]
- [p]10 DLC decorations - 2 premium decorations per deck for supporters[/p]
- [p]Each decoration reflects the unique theme of its deck[/p]
[/p][h3]Minigame Enhancements[/h3]
- [p]Basketball minigame parallax - Cursor-based background parallax effect[/p]
- [p]Botanical Garden sprites - New plant state sprites for growth stages[/p]
- [p]Unified save support - Pachinko and Botanical Garden minigames now use unified save system[/p]
- [p]Premium styling - UIStyleManager applied to all minigame UIs[/p]
[/p][hr][/hr][p]
[/p][h2]Art Improvements[/h2][p]
[/p][h3]Updated Sprites[/h3]
- [p]New deck backgrounds - Deck 1 and Deck 2 with improved detail[/p]
- [p]Updated character sprites - Baristas, patrons, and technicians across all decks[/p]
- [p]Coffee machine art - All deck machines have improved artwork[/p]
- [p]Boss variants - 8 unique Galactic Inspector sprites[/p]
- [p]DLC unit sprites - Pip, Maintenance Droid, Bio Sprout, Tycoon updated[/p]
- [p]ARIA portraits - Multiple expression variants[/p]
[/p][h3]Audio Updates[/h3]
- [p]Updated background music tracks with better quality[/p]
- [p]Removed obsolete/unused audio files (reduced file size)[/p]
- [p]Consolidated rush hour music[/p]
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Critical Fixes[/h3]
- [p]Fixed time_manager scope error in PrestigeManager that could cause crashes[/p]
- [p]Fixed R&D upgrades not applying correctly[/p]
- [p]Fixed efficiency_expert achievement not unlocking properly[/p]
- [p]Fixed GDScript parse errors in settings_menu.gd and PrestigeUI.gd[/p]
- [p]Fixed ghost machine errors during prestige reset[/p]
- [p]Fixed lambda capture crashes during prestige scene changes[/p]
- [p]Fixed circular dependency causing PrestigeUI.new() to fail[/p]
- [p]Fixed MultiplierService error not available during save load[/p]
[/p][h3]UI Fixes[/h3]
- [p]Fixed settings menu back button not working correctly[/p]
- [p]Fixed bloom settings UI toggle and slider behavior[/p]
- [p]Fixed ambient effects fade error when transitioning scenes[/p]
- [p]Fixed NPC scale issues on certain unit types[/p]
- [p]Fixed menu brightness bug caused by duplicate UV normalization[/p]
- [p]Fixed Twitch settings headline display[/p]
- [p]Fixed Golden Barista display issues[/p]
- [p]Fixed specialization name translation in stats menu[/p]
- [p]Fixed DecorationsScreen parse error with TextureRect settings[/p]
[/p][h3]Gameplay Fixes[/h3]
- [p]Fixed offline progress notification - Now delays while minigame is active[/p]
- [p]Fixed quit errors in ambient effects and screen shake managers[/p]
- [p]Fixed morale tutorial conflict - No longer triggers during introduction[/p]
- [p]Fixed Golden Legend achievement - Now triggers when spawning Golden Barista[/p]
- [p]Fixed black hole timeout - Objects now properly progress toward center[/p]
- [p]Fixed legacy patron loading - Old save unit types now load correctly[/p]
- [p]Fixed prestige stat recording when Steam stats load slowly[/p]
- [p]Fixed AudioManager race condition in menu music transition[/p]
- [p]Fixed tutorial replaying after prestige - Tutorial no longer re-triggers on prestige[/p]
- [p]Fixed inspector_defeated flag - Now properly resets on prestige[/p]
- [p]Fixed screenshake not applying to camera view - Screen shake effects now visible[/p]
- [p]Fixed camera zoom scrolling - Can now scroll to Deck 1 when zoomed in[/p]
- [p]Fixed unit scaling and boss targeting - Units scale correctly, boss targets properly[/p]
- [p]Fixed seed count display - Gardening minigame harvest notification shows correct count[/p]
- [p]Rush hour timer now pauses during tutorial[/p]
[/p][h3]Save System Fixes[/h3]
- [p]Fixed lambda capture null errors across 11 files[/p]
- [p]Fixed missing sprite references for Station Mascot Pip and Maintenance Droid[/p]
- [p]Fixed ShopUI and CosmicDice node paths in MinigameViewport[/p]
- [p]Fixed leaderboard signal handler argument mismatch[/p]
- [p]Fixed invalid prestige_manager access in RDWingManager[/p]
- [p]Fixed prestige_completed signal handler argument mismatch[/p]
- [p]Consolidated prestige save - Prestige data now uses unified save system[/p]
[/p][hr][/hr][p]
[/p][h2]Localization[/h2]
- [p]Updated tutorial dialogue translations for 26 languages[/p]
- [p]Standardized "Prestige Tokens" terminology (was "Synergy Tokens" in some places)[/p]
- [p]New bloom settings translated[/p]
[/p][hr][/hr][p]
[/p][h2]Technical Improvements[/h2]
- [p]UIStyleManager - Centralized premium UI styling system[/p]
- [p]AmbientEffectsManager - Modular ambient particle system[/p]
- [p]ScreenShakeManager - Event-driven screen shake with presets[/p]
- [p]Save compatibility detection - Automatic detection and migration system (v3)[/p]
- [p]Unified save architecture - Atomic writes for safer save operations[/p]
- [p]Prestige improvements - Unified confirmation dialog with run stats[/p]
- [p]Dependency injection - Improved manager initialization patterns[/p]
- [p]Defensive is_inside_tree() guards throughout[/p]
- [p]Removed useless Deck Hotkeys R&D upgrade[/p]
- [p]Fixed duplicate deck unlock options between Prestige Shop and R&D Wing[/p]
[/p][hr][/hr][p]
[/p][h2]Compatibility[/h2]
- [p]Full backward compatibility with v1.5.x saves[/p]
- [p]Automatic save compatibility detection and migration[/p]
- [p]Legacy patron unit types from old saves now load correctly[/p]
- [p]All progress and achievements preserved[/p]
[/p][hr][/hr][p]
[/p][h2]What's Next[/h2][p]We're continuing to address player feedback about visual polish and game feel. The v1.5.6 update represents a significant step toward making Starbrew Station feel like a premium, polished experience rather than a basic mobile game. More improvements coming based on your feedback![/p][p]
[/p][p]Brew on, Commanders![/p][p]o7,[/p][p]David (HeartCoded)[/p]