Starbrew Station - v1.5.12
[h2]Overview[/h2]
[p]Version 1.5.12 is a major polish update focused on performance optimization, character personality, and tutorial improvements. This release brings unit lore chat bubbles, graphics quality presets, and significant fixes to eliminate game freezes and crashes.[/p]
[p]Key Highlights for v1.5.12:[/p]
[hr][/hr]
[h2]New Features[/h2]
[h3]Unit Lore System[/h3]
[p]Your crew members now have personality! Each unit displays unique lore-based comments via chat bubbles.[/p]
[h3]Graphics Quality Presets[/h3]
[h3]Minigame Tutorials[/h3]
[p]ARIA now guides new players through the minigames with her signature dark humor![/p]
[hr][/hr]
[h2]Performance Optimizations[/h2]
[h3]Eliminated App Freezes[/h3]
[p]Major architectural improvements to prevent the game from hanging during gameplay.[/p]
[h3]Boss Fight Performance[/h3]
[h3]General Stability[/h3]
[hr][/hr]
[h2]Bug Fixes[/h2]
[h3]Gameplay Fixes[/h3]
[h3]Save System[/h3]
[h3]UI Fixes[/h3]
[hr][/hr]
[h2]Visual Improvements[/h2]
[h3]Unit Animations[/h3]
[h3]Combat Effects[/h3]
[hr][/hr]
[h2]Balance Changes[/h2]
[h3]Deck Progression[/h3]
[h3]Player Feedback Improvements[/h3]
[hr][/hr]
[h2]Technical Improvements[/h2]
[hr][/hr]
[h2]Compatibility[/h2]
[hr][/hr]
[h2]What's Next[/h2]
[p]This update represents our biggest performance and polish pass yet. The unit lore system brings your crew to life, while the performance optimizations ensure smooth gameplay even during intense boss battles. Thank you for your continued feedback - it drives every improvement we make![/p]
[p]Brew on, Commanders![/p]
[p]o7,[/p]
[p]David (HeartCoded)[/p]
[p]Version 1.5.12 is a major polish update focused on performance optimization, character personality, and tutorial improvements. This release brings unit lore chat bubbles, graphics quality presets, and significant fixes to eliminate game freezes and crashes.[/p]
[p]Key Highlights for v1.5.12:[/p]
- [p]New unit lore system with personality-driven chat bubbles[/p]
- [p]Graphics quality presets (Low/Medium/High/Ultra)[/p]
- [p]First-time tutorials for Basketball and Botanical Garden minigames[/p]
- [p]Major performance optimizations eliminating app freezes[/p]
- [p]Desynchronized unit animations for more natural movement[/p]
- [p]Late-game progression rebalancing[/p]
[hr][/hr]
[h2]New Features[/h2]
[h3]Unit Lore System[/h3]
[p]Your crew members now have personality! Each unit displays unique lore-based comments via chat bubbles.[/p]
- [p]Role-colored chat bubbles - Chat bubble colors match each unit's role for easy identification[/p]
- [p]Unique character comments - Every crew member has their own voice and personality[/p]
- [p]Full translation support - Unit lore is available in all supported languages[/p]
- [p]Desynchronized timing - Random timing offsets prevent all units from speaking at once[/p]
[h3]Graphics Quality Presets[/h3]
- [p]Four preset levels - Low, Medium, High, and Ultra graphics options[/p]
- [p]Optimized black hole effect - Reduced GPU load on lower-end machines[/p]
- [p]Particle quality scaling - Effects scale based on your chosen preset[/p]
[h3]Minigame Tutorials[/h3]
[p]ARIA now guides new players through the minigames with her signature dark humor![/p]
- [p]Basketball tutorial - First-time players get gameplay guidance[/p]
- [p]Botanical Garden tutorial - Learn the growing mechanics with ARIA's help[/p]
- [p]Pachinko tutorial - Instructions for the pachinko minigame[/p]
- [p]Deck 6 construction tutorial - ARIA explains the new deck with dark space humor[/p]
- [p]Tutorials only show once - Fixed issue where tutorials would repeat every session[/p]
[hr][/hr]
[h2]Performance Optimizations[/h2]
[h3]Eliminated App Freezes[/h3]
[p]Major architectural improvements to prevent the game from hanging during gameplay.[/p]
- [p]Preloaded scenes and textures - All assets now load at startup instead of on-demand[/p]
- [p]Converted load() to preload() - Synchronous loads no longer block the main thread[/p]
- [p]Optimized UnitManager - Removed redundant scene tree scans that caused stuttering[/p]
- [p]Fixed app hangs - Synchronous operations that blocked the main thread have been eliminated[/p]
[h3]Boss Fight Performance[/h3]
- [p]GPU particle pooling - New pooling system prevents freezes during intense boss fights[/p]
- [p]Damage label pooling - Floating damage numbers now reuse objects instead of creating new ones[/p]
- [p]Staggered particle spawning - Particle effects spawn gradually instead of all at once[/p]
- [p]Fighter glyph fix - Fixed crash when reaching maximum fighters[/p]
[h3]General Stability[/h3]
- [p]Production stability settings - Optimized project settings for release builds[/p]
- [p]Null safety checks - Added guards to prevent crashes from uninitialized objects[/p]
- [p]Shrine upgrade fix - Fixed crashes on weaker machines during shrine upgrades[/p]
[hr][/hr]
[h2]Bug Fixes[/h2]
[h3]Gameplay Fixes[/h3]
- [p]Fixed Plasma Specialist pathing - Unit no longer walks to wrong deck[/p]
- [p]Fixed tutorial detection - Coffee machine clicks now properly detected during Rush Hour tutorial[/p]
- [p]Fixed Admin floor crash - Resolved crash when accessing Admin floor[/p]
- [p]Fixed barista initialization - Boss fight baristas now initialize correctly[/p]
[h3]Save System[/h3]
- [p]Decorations now in unified save - All decoration data migrated to the unified save system[/p]
- [p]Fixed pachinko saves - Individual save properly integrated with unified system[/p]
- [p]Removed dual-save patterns - Cleaned up vestigial legacy code from minigame managers[/p]
- [p]Improved save robustness - Fixed risky behaviors that could corrupt saves[/p]
[h3]UI Fixes[/h3]
- [p]Fixed decoration sizing - Decorations now display at correct sizes[/p]
- [p]Extended placement bounds - Decorations can now be placed in more locations[/p]
- [p]Fixed decoration loading - Saved decoration positions now load correctly[/p]
- [p]Fixed decoration visibility - Decorations no longer disappear unexpectedly[/p]
- [p]Fixed botanical garden button overlap - UI elements no longer overlap[/p]
- [p]Moved pachinko instructions - Popup now positioned higher for better visibility[/p]
[hr][/hr]
[h2]Visual Improvements[/h2]
[h3]Unit Animations[/h3]
- [p]Desynchronized animations - Random timing offsets make unit movement more natural[/p]
- [p]Adjusted Deck 1 character sizes - Units sized appropriately for their deck[/p]
- [p]Enlarged Deck 2 coffee machine - Sprite increased by 40% for better visibility[/p]
[h3]Combat Effects[/h3]
- [p]Simplified critical hit visuals - Removed slowdown effect for cleaner feedback[/p]
- [p]Removed unit summary panel - Cleaned up fighter unit interface[/p]
[hr][/hr]
[h2]Balance Changes[/h2]
[h3]Deck Progression[/h3]
- [p]Increased late-game deck costs - Later decks now cost more for extended progression[/p]
- [p]Rebalanced deck progression - UX improvements for smoother advancement[/p]
- [p]Narrative reframing - Game mechanics clarified through improved storytelling[/p]
[h3]Player Feedback Improvements[/h3]
- [p]Improved hire wording - Clearer language when hiring crew[/p]
- [p]Enhanced ship interaction - Better feedback when interacting with the ship[/p]
- [p]Decoration buffs visible - Effects from decorations now clearly displayed[/p]
[hr][/hr]
[h2]Technical Improvements[/h2]
- [p]Translation updates - Multiple language files updated with new content[/p]
- [p]Unit lore localization - Full translation support for all unit comments[/p]
- [p]Disabled console wrapper - Removed for release builds[/p]
- [p]Suppressed checksum warnings - Release builds no longer show debug warnings[/p]
- [p]Fixed signal connection errors - Resolved "signal already connected" issues[/p]
[hr][/hr]
[h2]Compatibility[/h2]
- [p]Full backward compatibility with v1.5.x saves[/p]
- [p]All saves automatically use the unified save system[/p]
- [p]All progress and achievements preserved[/p]
[hr][/hr]
[h2]What's Next[/h2]
[p]This update represents our biggest performance and polish pass yet. The unit lore system brings your crew to life, while the performance optimizations ensure smooth gameplay even during intense boss battles. Thank you for your continued feedback - it drives every improvement we make![/p]
[p]Brew on, Commanders![/p]
[p]o7,[/p]
[p]David (HeartCoded)[/p]