Starbrew Station v1.5.16 Patch Notes
[p]Hey Station Managers! Thank you so much for your patience and continued support as we polish up Starbrew Station. This update focuses on squashing bugs and improving the overall experience based on your feedback. [/p][h2]Bug Fixes[/h2]
[/p][h2]Performance & Stability[/h2]
[/p][h2]Art & Localization[/h2]
- HeartCoded, The Lost Rabbit Digital Team[/p]
- [p] Fixed display monitor detection to use your active screen instead of primary monitor
[/p] - [p] Fixed UI Scale setting not affecting menu text in SubViewports
[/p] - [p] Fixed baristas attempting to brew with invalid or depleted machines
[/p] - [p] Fixed machine counter UI to properly include technician bonuses
[/p] - [p] Fixed deck counter display issues
[/p] - [p] Fixed remaining boss fight freeze edge cases
[/p] - [p] Fixed loading screen showing main menu through background
[/p] - [p] Fixed video settings not applying correctly in Godot 4.5
[/p] - [p] Fixed jukebox decoration blocking unit clicks during morale tutorial
[/p] - [p] Fixed achievements being incorrectly auto-awarded from Steam on fresh saves
[/p] - [p] Fixed achievements resetting on prestige
[/p] - [p] Fixed beginner tutorial restarting after prestige
[/p] - [p] Fixed post-prestige tutorials (run modifiers, token shop) not showing
[/p] - [p] Fixed critical save bug where game could exit before save completes
[/p]
- [p]Fixed achievement manager being inaccessible to save manager [/p][p][/p]
- [p] Added deck machine count labels to the game world for better visibility
[/p] - [p] Added visual feedback for unit specializations
[/p] - [p] Added rotation and scale controls for decorations
[/p] - [p] Replaced emoji unit type icons with cleaner geometric shapes
[/p] - [p] Improved Twitch viewer name label alignment on units
[/p] - [p] Improved Twitch integration checkbox UI clarity
[/p] - [p] Shortened tutorial messages for a better streamer experience
[/p] - [p] Added specialization info to unit tooltips
[/p] - [p] Updated UI styling to use the Apollo color palette for visual consistency
[/p] - [p] Added prestige token reminder notification when loading with unspent tokens
[/p] - [p] Rush hour ship clicks now always reward credits (was 30% chance before)
[/p] - [p] Rush hour ship rewards now scale with your credits per second (2-5x multiplier)
[/p] - [p] Adjusted fighter unit sizes for better visual balance
[/p] - [p] Increased boss inspector size for better visibility during fights
[/p]
[/p][h2]Performance & Stability[/h2]
- [p] Switched to synchronous saves for improved reliability
[/p] - [p] Added audio streaming for background music (reduces memory usage by ~40MB)
[/p] - [p] Added modular settings menu handlers for better code organization
[/p] - [p] Refactored hardcoded colors to use consistent palette
[/p]
[/p][h2]Art & Localization[/h2]
- [p] Updated various artwork and screenshots
[/p] - [p] Optimized Steam store page layout
[/p] - [p] Updated translated Steam store descriptions [/p]
- HeartCoded, The Lost Rabbit Digital Team[/p]