Starbrew Station v1.5.18 Patch Notes
[p]Hey Station Managers! This update brings improved minigame tutorials, new visual effects, and critical Windows stability fixes. Thank you for your continued feedback! [/p][h2]New Features[/h2]
[/p][h2]Bug Fixes[/h2]
[/p][h2]Improvements[/h2]
[/p][h2]Windows Stability [/h2]
- HeartCoded, The Lost Rabbit Digital Team[/p]
- [p] ARIA-style tutorials for all minigames (Pachinko, Basketball, Botanical Garden)
[/p] - [p] New shader effects for better visual feedback:
- Damage flash when units take hits
- Selection glow that builds with morale progress
- Machine state indicators (active/idle/broken)
- Boss attack telegraph warnings
[/p] - [p] Basketball info screen explaining controls, scoring, and gem rewards
[/p] - [p] Help button near specialization badges linking to Units help tab
[/p]
[/p][h2]Bug Fixes[/h2]
- [p] Fixed Windows app hangs caused by runtime shader compilation
[/p] - [p] Fixed crash in Botanical Garden when loading saves
[/p] - [p] Fixed BBCode not rendering in minigame tutorial dialogs
[/p] - [p] Fixed missing Pachinko upgrade effects (Gold Magnet, Auto Pilot, Probability Matrix now work correctly)
[/p]
[/p][h2]Improvements[/h2]
- [p] Added "(until next Prestige)" to run modifier descriptions for clarity
[/p] - [p] Added tooltip to decorations button explaining rotation/scale controls
[/p] - [p] Reduced analytics error spam in logs
[/p] - [p] Added startup timeout safeguards for more reliable loading
[/p]
[/p][h2]Windows Stability [/h2]
- [p] Added D3D12 and ANGLE support for better GPU compatibility
[/p] - [p] Reduced GPU sync operations during hang detection
[/p]
- HeartCoded, The Lost Rabbit Digital Team[/p]