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Starbrew Station v1.5.24 Patch Notes

[p]Hey Station Managers! [/p][p]This update brings a big quality-of-life change to prestige, a revamped decorations system, a new accessibility option, and a massive localization pass that should eliminate nearly all remaining English fallback strings for non-English players, except Brazilian Portuguese that is broken right now (sinto muito). [/p][h2]New Features & Improvements[/h2]
  • [p]Boss fight is now optional for prestige - You can now prestige without completing the boss fight. After defeating the boss, training dummies spawn so you can continue testing builds without re-summoning
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  • [p]Training dummy visuals - Training dummies now use randomized greyed-out fighter sprites for visual variety
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  • [p]Controller vibration toggle - Added a vibration on/off toggle in Game Settings for controller players
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  • [p]Decorations system overhaul - Decorations have been converted to a scene-based system with external data loading, improving modularity and load times
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  • [p]Save status indicator rework - The save indicator now shows text alongside the icon, displays a countdown timer for 10 seconds after saving, then auto-hides instead of showing a static "Saved just now" message
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  • [p] Removed the "Game Loaded" notification popup on save load for a cleaner startup experience
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  • [p] Daily reward message boxes are now centered at the top middle of the screen
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[p]
[/p][h2]Bug Fixes[/h2]
  • [p] Fixed massive physics hang caused by spawning all units in a single frame - units now spread across multiple frames
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  • [p] Fixed gameplay manager initializing too early, before the game scene is fully loaded
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  • [p] Fixed PrestigeManager causing a startup delay on the main menu
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  • [p] Fixed SaveManager race condition and null errors during initialization on the save slot panel
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  • [p] Fixed null upgrades_module crash in PrestigeManager
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  • [p] Fixed false save corruption warnings appearing on startup
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  • [p] Fixed typed array assignment error for DeckManager.unlocked_decks
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  • [p] Fixed tokens_changed signal emitted on the wrong object in debug commands
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  • [p] Fixed daily reward notification getting stuck in the upper-left corner without fading
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  • [p] Fixed sidebar toggle arrow initial position mismatch and styling
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  • [p] Fixed cost display not updating correctly
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  • [p] Fixed decoration card labels not updating after node initialization
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  • [p] Fixed Windows screenshot capturing a stale frame
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  • [p] Fixed basketball mini-game references
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[p]
[/p][h2]Localization[/h2]
  • [p] Wrapped ~130 remaining hardcoded English strings with tr() calls and added corresponding CSV keys
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  • [p] Replaced hardcoded English text with translation keys across scene files
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  • [p] Fixed UI translations not updating when changing language mid-session (affects boss names, shrine tooltips, prestige shop, save slots, accessibility settings, and Twitch integration)
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  • [p] Fixed translations showing English due to CSV quoting issues and missing tr() calls
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  • [p] Fixed Restart Tutorial button and all tooltip_text strings not going through the translation system
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  • [p] Added missing translations for tutorials, pause menu, minigame tutorials, specialization paths, challenges, VIP dialog, menu strings, save slots, prestige, and modifiers
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  • [p] Added 25 missing translation keys to EN CSV files [/p][p][/p]
  • [p] Translated remaining settings menu strings
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  • [p] Updated translations across all supported languages
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[p] Thanks for playing Starbrew Station! This patch was heavily focused on making the game fully playable in every supported language - if you still spot any untranslated strings, please let us know in the discussions or leave a review. It really helps! See you on the station!

- HeartCoded, The Lost Rabbit Digital Team[/p]