Starbrew Station v1.5.28 Patch Notes
Starbrew Station v1.5.28 Patch Notes
[p]Hey Station Managers!
Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it.
[/p][h2]What's New
[/h2]
- [p] Add prestige preview to NextGoalsPanel
[/p] - [p] Add 'coming next' teaser after Deck 2 construction
[/p] - [p] Add deck available notification and post-tutorial bonus credits
[/p] - [p] Add visual juice to unit purchase actions
[/p] - [p] Add persistent 'Next Goal' indicator to top bar
[/p] - [p] Add comprehensive gameplay loop and first 10 minutes audit
[/p]
[/p][h2]Gameplay[/h2]
- [p] Convert EconomyManager to Timer nodes, add keyboard deck switching
[/p]
[/p][h2]Boss Fight[/h2]
- [p] Fix translation keys, Variant errors, botanical garden double-spawn, and boss terminal UX
[/p] - [p] Fix boss fight visual bugs: damage numbers after death, particle cleanup crashes
[/p] - [p] Fix boss fight bugs: fighter targeting, knockback crash, damage race condition
[/p] - [p] Fix admin deck, prestige, and boss system logic and encapsulation issues
[/p]
[/p][h2]Quality of Life[/h2]
- [p] Updating save refernece
[/p] - [p] Streamline tutorial: 14 steps → 7 (5 interactive, 2 non-interactive)
[/p]
[/p][h2]Bug Fixes[/h2]
- [p] Add brewing click sound with pitch variation and editor debug save slot
[/p] - [p] Audit game loop: fix progress tracking, improve early-game flow, harden save system
[/p] - [p] Fix tutorial suppression, spawn 5 machines, remove BrewButton[/p]
[/p][hr][/hr][p]
Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps!
Brew on, Commanders!
- David McHale (HeartCoded) & the Lost Rabbit Digital team
Discord · Steam[/p]