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Rebel Core Playtest News

Intro Level (WIP) Added

There are a few changes in this update, but the biggest one is the addition of the game's Intro Level (still a work in progress!) which can now be accessed from the "Play Game" option of the menu selected by highlighting the robot in the center of the screen.

The Level Select screen can still be loaded from the "Continue" option on the right side of the screen, where the Wastelands and art-demo levels can be loaded from.

Additionally, the player's slash and shoot functions have been reworked, now set to fire on button press, rather than button release, making both feel significantly more snappy and responsive, as well as eliminating some bugs where charging wouldn't trigger properly.

Small Update - 12/1/25

Fixes to the main menu in preparation for adding an Intro Level - the big screen in the top right is now a display for all selection choices on the main menu and "continue" is selected from the 3 smaller screens below it. Eventually this will separate "play game" (loads intro level) from "continue" (goes to level select screen).

Fixes to jump timing ("coyote time" is back - a window after leaving an edge where the player can still jump), and to dash/dash-jump stability eliminating some accidental-double-jump bugs.

Tracking Down an Audio Issue

This update contains a pass at fixing an intermittent audio issue that some users have experienced where the music is overwhelmingly loud when all audio sliders in the options panel are set to 100%.

With this patch, both the music and sound fx volumes should be at a level where both are easily audible when all audio sliders are set to 100%.

Minor Update: 11-13-25 | Audio Settings Adjustments

A % numerator along with additional redundancies have been added to ensure volume settings remain consistent in loading, displaying, and updating after being changed.

Minor Update 11-10-25: Energy Pickups

a small update to add a new version of energy pickups that won't get picked up if you already have 100% energy