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Patch 1.0.4 – Stability & Balance Update

[h2]Patch 1.0.4 – Stability, Balance & Combat Improvements 🥊 [/h2][p][/p][p]This update focuses on stability, combat feel, and balance improvements based on early post-launch feedback.
Several critical issues affecting game flow and UI interactions have been resolved.[/p][hr][/hr][h3]Fixes[/h3]
  • [p]Fixed an issue where upgrading shop items could incorrectly subtract the next upgrade cost instead of the current one.[/p]
  • [p]Fixed a rare crash caused by desynced fight history IDs from certain save states.[/p]
  • [p]Fixed an issue where the Challenge system could enter a corrupted state and break fight flow.[/p]
  • [p]Fixed multiple UI interaction bugs that could desync or completely break the game state.[/p]
  • [p]Fixed continuous sound effects triggering during auto knockdown recovery.[/p]
  • [p]Fixed Parry feedback incorrectly displaying as hit quality (now clearly shown as PARRY).[/p]
[hr][/hr][h3]Combat & Flow Improvements[/h3]
  • [p]Added a short grace state after failed combos and knockdown recovery to prevent missed inputs.[/p]
  • [p]Failed combos now correctly hand the next turn to the opponent for more natural combat pacing.[/p]
  • [p]Improved combat turn handling to prevent extra attacks after fight-ending conditions.[/p]
  • [p]Clarified Parry feedback with distinct visuals and text for better readability.[/p]
[hr][/hr][h3]Balance Changes[/h3]
  • [p]Rebalanced Auto-Battle to feel fairer and more consistent.[/p]
  • [p]Improved player survivability by slightly increasing player max HP.[/p]
  • [p]Reduced enemy damage output to better balance HP-based outcomes.[/p]
  • [p]Adjusted enemy stat scaling to prevent enemies from consistently outperforming the player.[/p]
  • [p]Improved Auto-Battle hit accuracy for the player.[/p]
  • [p]Tuned enemy behavior and success rates to reduce frustration.[/p]
  • [p]Adjusted tournament availability timing to improve overall pacing.[/p]
[hr][/hr][h3]Notes[/h3]
  • [p]This update focuses on the early-game and idle play feel.[/p]
  • [p]Further balance tweaks will continue based on player feedback.[/p]
[p]Thank you for all the feedback and support! More improvements and polish are on the way. [/p][p][/p][p]Keep training and enjoy the grind — Punch, Rest, Repeat Smiling Stallion Studios[/p]