Patch and Halloween sale are coming!
SALE
You can now buy KINGDOMS 40% off during the Halloween Sale on Steam!
PATCH
We have finally finished the work on patch 17.1! This update brings a nice set of bug fixes, the new town management window, and a few other changes to the game (including the return of Godmode!)
Please remember to start a new save when playing, do not load old saves as it can cause a lot of issues. Here is the full changelog:
GAMEPLAY CHANGES
-Can now set the number of animals during map generation
-There are now 4 armor slots- Head, Top, Bottom, and Shoes
-20 new clothing Items all wearable by the Player
-Defensive and Offensive stats now display on the inventory window
-New settlement management window - Change the name of the town, change the banner, and more options coming soon
-New interface message "Something discovered" when ruins or a city is discovered
-You can now see what you have equipped on your left and right arm ingame
-Settlements can now be taken by the player once the leader is killed, no need to reload
-Godmode is back (F11)
Visual and audio changes:
-Some tweaks for fog distance
-NPCs and animals now only appear at 100m (was 200m)
-General script optimization (~10-15% FPS increase)
-Pathfinding script tweaks
-Sounds for player steps were changed
BUG FIXES:
-Getting stuck at some windows when pausing
-Unfinished scaffold (by Player) randomly finishing
-Tons of inventory bugs fixed such as: wrong stackable items, disappearing items, etc.
-Flour making bug
-Hostile health bars not visible
-Archery doing no damage
-Inability to scroll in farm menu
-NPCs changing appearance on load of a save
-Common house banners changing after a load
-Blanks disappearing while smithing
-Looting corpses forever
-Settlements being visible from start on the map
-Infinite load after accepting a quest then the quest giver died
Have a nice play!
You can now buy KINGDOMS 40% off during the Halloween Sale on Steam!
PATCH
We have finally finished the work on patch 17.1! This update brings a nice set of bug fixes, the new town management window, and a few other changes to the game (including the return of Godmode!)
Please remember to start a new save when playing, do not load old saves as it can cause a lot of issues. Here is the full changelog:
GAMEPLAY CHANGES
-Can now set the number of animals during map generation
-There are now 4 armor slots- Head, Top, Bottom, and Shoes
-20 new clothing Items all wearable by the Player
-Defensive and Offensive stats now display on the inventory window
-New settlement management window - Change the name of the town, change the banner, and more options coming soon
-New interface message "Something discovered" when ruins or a city is discovered
-You can now see what you have equipped on your left and right arm ingame
-Settlements can now be taken by the player once the leader is killed, no need to reload
-Godmode is back (F11)
Visual and audio changes:
-Some tweaks for fog distance
-NPCs and animals now only appear at 100m (was 200m)
-General script optimization (~10-15% FPS increase)
-Pathfinding script tweaks
-Sounds for player steps were changed
BUG FIXES:
-Getting stuck at some windows when pausing
-Unfinished scaffold (by Player) randomly finishing
-Tons of inventory bugs fixed such as: wrong stackable items, disappearing items, etc.
-Flour making bug
-Hostile health bars not visible
-Archery doing no damage
-Inability to scroll in farm menu
-NPCs changing appearance on load of a save
-Common house banners changing after a load
-Blanks disappearing while smithing
-Looting corpses forever
-Settlements being visible from start on the map
-Infinite load after accepting a quest then the quest giver died
Have a nice play!