UPDATE 0.27
-Settlement info added to notice-board;
-Fixed issue when settlers and animals were walking through stones;
-Settlement management window is now shown after settlement establishing;
-Fixed issue when structures were invisible after exiting the cave;
-Fixed issue when item description of item looted stayed active by looting another object;
-Fixed issue when weapons was visible when observing global map;
-Fixed issue when player could stuck in sleeping mode;
-Banner changing was added to settlement management;
-Info about settlers hired (council, tax collector, general, embassador) was added to settlement management;
-Settlement leader now can change banner using settlement management menu;
-Settlement leader now can hire council, tax collector, general or embasador using dialog option;
-With council hired settlement leader can hire tax collector, general or embasador using settlement management menu;
-Fixed issue when house owner could be loaded incorrect after loading the world;
-Fixed issue when settlers number could be displayed incorrect after loading the world;
-Fixed issue when joining the settlement could cause script erros by some settlers;
-Fixed issue when dialogs text wasn't shown correct when using various langugages;
-Dialogs window now automatically changes size, depending on lines length;
-Scroll sensivity in dialog window was changed;
-Now each settler has one ot 8 unique bahaviour models - kind, kalm, joker, arrogant, rude, cunning, bad, covard;
-Existing dialogs were rewritten in order to match each behaviour model;
-Added notification for management window when player has no settlers in settmenet;
-Fixed issue when save couldn't be loaded correct, when sword parameters weren't saved correct;
-Fixed issue when camera position could be bugged, when using various UI menus or using dialog window;
-Fixed issue when some items in inventory could be saved as swords;
-New info pop-up message added for most important information;
-Sound effects added to some messages;
-Fixed issue when animals were invisible after exiting the cave;
-Tax collector now uses City Hall as workplace;
-Embassador now uses City Hall as workplace;
-Council now uses City Hall as workplace;
-2 types of milita was added - ranged and melee;
-Player now can change milita type using settlement management window;
-Player can change milita type only with General hired;
-Player can give various ranks to milita: guard, recruit, corporal, sergeant, captain, general;
-Milita rank can be changed only if General is hired;
-Expected income information added to finances management window;
-Council salary now depends on leaders "Scholar" line perks;
-Tax collectors salary now depends on leaders "Trader" line perks;
-Embassador salary now depends on leaders "Traveller" line perks;
-General salary now depends on leaders commanding line perks;
-Fixed issue when HUD was invisible after using K-Editor;
-Law added "Tax collector can gather taxes twice a month (can cause a rebellion)";
-Law added "Only leader can build houses and manufactories in this settlement";
-Settlement leader now can see settlers property status in management window;
-Fixed issue when AI building speed parameter wasn't working correctly;
-Fixed issue when settler didn't work in bought house;
-Fixed issue when settlers and animals were walking through stones;
-Settlement management window is now shown after settlement establishing;
-Fixed issue when structures were invisible after exiting the cave;
-Fixed issue when item description of item looted stayed active by looting another object;
-Fixed issue when weapons was visible when observing global map;
-Fixed issue when player could stuck in sleeping mode;
-Banner changing was added to settlement management;
-Info about settlers hired (council, tax collector, general, embassador) was added to settlement management;
-Settlement leader now can change banner using settlement management menu;
-Settlement leader now can hire council, tax collector, general or embasador using dialog option;
-With council hired settlement leader can hire tax collector, general or embasador using settlement management menu;
-Fixed issue when house owner could be loaded incorrect after loading the world;
-Fixed issue when settlers number could be displayed incorrect after loading the world;
-Fixed issue when joining the settlement could cause script erros by some settlers;
-Fixed issue when dialogs text wasn't shown correct when using various langugages;
-Dialogs window now automatically changes size, depending on lines length;
-Scroll sensivity in dialog window was changed;
-Now each settler has one ot 8 unique bahaviour models - kind, kalm, joker, arrogant, rude, cunning, bad, covard;
-Existing dialogs were rewritten in order to match each behaviour model;
-Added notification for management window when player has no settlers in settmenet;
-Fixed issue when save couldn't be loaded correct, when sword parameters weren't saved correct;
-Fixed issue when camera position could be bugged, when using various UI menus or using dialog window;
-Fixed issue when some items in inventory could be saved as swords;
-New info pop-up message added for most important information;
-Sound effects added to some messages;
-Fixed issue when animals were invisible after exiting the cave;
-Tax collector now uses City Hall as workplace;
-Embassador now uses City Hall as workplace;
-Council now uses City Hall as workplace;
-2 types of milita was added - ranged and melee;
-Player now can change milita type using settlement management window;
-Player can change milita type only with General hired;
-Player can give various ranks to milita: guard, recruit, corporal, sergeant, captain, general;
-Milita rank can be changed only if General is hired;
-Expected income information added to finances management window;
-Council salary now depends on leaders "Scholar" line perks;
-Tax collectors salary now depends on leaders "Trader" line perks;
-Embassador salary now depends on leaders "Traveller" line perks;
-General salary now depends on leaders commanding line perks;
-Fixed issue when HUD was invisible after using K-Editor;
-Law added "Tax collector can gather taxes twice a month (can cause a rebellion)";
-Law added "Only leader can build houses and manufactories in this settlement";
-Settlement leader now can see settlers property status in management window;
-Fixed issue when AI building speed parameter wasn't working correctly;
-Fixed issue when settler didn't work in bought house;