Update 0.28
-New game mode was added: “Populated island”;
-Player now can choose game mode before starting new world;
-Fixed issue when General and Ambassador took money when not being hired;
-Player now can set the payment date using management menu;
-Payment date can be changed only once a month;
-Closing button was added to global map menu;
-Default camera position for global map was changed in order not to let camera look at sea at awake;
-Player is now able to use “wait” function to skip time - default key is T;
-Now the info in sleeping-waiting menu is more exact;
-All finances info (payments etc.) is now stored in Finances management;
-Various footsteps sound were added;
-Now footstep sound depend on surface;
-New damage visual effect was added;
-Now character can scream when damaged;
-Many game textures were compressed in order to reduce RAM usage;
-Start object instantiating algorithm we’re rewritten in order to reduce RAM usage;
-Some shaders render was changed to GPU instancing in order to optimize RAM and GPU usage;
-Player now can use 1 length names when creating character;
-Some additional help messages were added to characters generation menu;
-NPC textures compression scripts were changed in order to reduce GPU and RAM usage;
-Terrain shader was changed to new one;
-Parallax was added to terrain texture;
-Player now can build a wall in settlement using building menu;
-Fixed issue when settlers refused to work when having a house;
-2 different wall types were added: stone and wooden one;
-Objects interaction script was optimized in order to reduce RAM usage;
-Player now spawns in biggest settlement when using “Populated island mode”;
-AI houses start position was changed in order to create more organized streets in settlements;
-Gates position in AIs settlements depends on global settlement position: south wall side in the north etc.
-Walls in AIs settlements are build automatically when having more than 6 houses;
-Wall type in AIs settlemts now depend on leaders Builder perks line;
Player now can use global politics map;
-Player now can send an ambassador to discovered settlement in order to create partnership with it;
-When having good relationship with partner settlement Player can make trade agreement with it;
-When having trade agreement settlers from both settlements now can travel to partner settlements and sell goods there;
-Prices of goods in trade agreements depends on settlers Trading perks;
-When having a road build to settlement prices for sold-bought goods are 10% better;
-Settlements controlled by AI can make an partnership-trade agreement-road agreement when having proper Perks;
-Player now can choose game mode before starting new world;
-Fixed issue when General and Ambassador took money when not being hired;
-Player now can set the payment date using management menu;
-Payment date can be changed only once a month;
-Closing button was added to global map menu;
-Default camera position for global map was changed in order not to let camera look at sea at awake;
-Player is now able to use “wait” function to skip time - default key is T;
-Now the info in sleeping-waiting menu is more exact;
-All finances info (payments etc.) is now stored in Finances management;
-Various footsteps sound were added;
-Now footstep sound depend on surface;
-New damage visual effect was added;
-Now character can scream when damaged;
-Many game textures were compressed in order to reduce RAM usage;
-Start object instantiating algorithm we’re rewritten in order to reduce RAM usage;
-Some shaders render was changed to GPU instancing in order to optimize RAM and GPU usage;
-Player now can use 1 length names when creating character;
-Some additional help messages were added to characters generation menu;
-NPC textures compression scripts were changed in order to reduce GPU and RAM usage;
-Terrain shader was changed to new one;
-Parallax was added to terrain texture;
-Player now can build a wall in settlement using building menu;
-Fixed issue when settlers refused to work when having a house;
-2 different wall types were added: stone and wooden one;
-Objects interaction script was optimized in order to reduce RAM usage;
-Player now spawns in biggest settlement when using “Populated island mode”;
-AI houses start position was changed in order to create more organized streets in settlements;
-Gates position in AIs settlements depends on global settlement position: south wall side in the north etc.
-Walls in AIs settlements are build automatically when having more than 6 houses;
-Wall type in AIs settlemts now depend on leaders Builder perks line;
Player now can use global politics map;
-Player now can send an ambassador to discovered settlement in order to create partnership with it;
-When having good relationship with partner settlement Player can make trade agreement with it;
-When having trade agreement settlers from both settlements now can travel to partner settlements and sell goods there;
-Prices of goods in trade agreements depends on settlers Trading perks;
-When having a road build to settlement prices for sold-bought goods are 10% better;
-Settlements controlled by AI can make an partnership-trade agreement-road agreement when having proper Perks;