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- UPDATE 0.3
UPDATE 0.3
- New quest system was added;
- Quest "Bring berry for hungry settler";
- Quest "Bring 10 berries for hungry settle was added;
- Quest "Bring deer meat for hungry settler" was added;
- Quest "Bring 10 cucumber seeds for a farmer was added;
- Quest "Bring 1 wood for settler without house was added;
- Quest dialog lines depend on settlers temper parameter;
- New UI was added for quest in journal section;
- Player can see active quest goal icon by clicking quest in inventory;
- New quest message UI was changed;
- Fixed issue when terrain texture turned white by various lightning;
- Terrain texture shader was replaced with new one in order to increase performance;
- Road calculation algorithm was changed in order to increase calculation speed;
- Road masking algorithm was changed in order to make vegetation masking more natural;
- Settlement-settlement road calculation was changed in order to make roads look more natural;
- Roads calculation progress was added in the bottom of the screen;
- Houses building anlgle condition was changed in order to improve house placing on hills;
- Fixed issue, whem killed bandit could block the house entrance;
- Fixed issue, when City Hall worker refused to work even with house build;
- Fixed issue when wall could be build without gates;
- City wall now has 4 gates from each side instread of 1;
- Notice board now has road to City Center;
- Trading roads between AI settlements now calculated correctly;
- Fixed issue with gates scale, when player or AI couldn't pass through it;
- Fixed issue when game could freeze on roads calculation with no roads data for building;
- Roads calculation algorithm was rewritten in order to make road shapes more realistic;
- Roads loadng algorithm was imroved in order to make loading of big roads amount faster;
- Fixed issue when sceeen could suddenly got DoFed;
- Fixed issue when cursor could suddenly disappear on various UI;
- Fixed issue when road calculation could crash the game;
- Fixed issue when pause during roads calculation was applied incorrect;
- Fixed issue when roads could start calculatin when using various UI;
- Fixed issue when player didn't regain Vigour when sleeping;
- Fixed issue when roads roads calculation screen freezed when calculation roads in new world;
- Fixed issue when roads could start calculation in the middle of fight;
- Fixed issue when City Gates could calculate their rotation incorrect;
- Fixed issue when vegetation mask could be calculated incorrect when creating road;
- Fixed issue when game could freeze in settings menu;
- Fixed script error causing impossibility for AI to make trade agreement with another AI;