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  3. UPDATE 0.3

UPDATE 0.3

  • New quest system was added;
  • Quest "Bring berry for hungry settler";
  • Quest "Bring 10 berries for hungry settle was added;
  • Quest "Bring deer meat for hungry settler" was added;
  • Quest "Bring 10 cucumber seeds for a farmer was added;
  • Quest "Bring 1 wood for settler without house was added;
  • Quest dialog lines depend on settlers temper parameter;
  • New UI was added for quest in journal section;
  • Player can see active quest goal icon by clicking quest in inventory;
  • New quest message UI was changed;
  • Fixed issue when terrain texture turned white by various lightning;
  • Terrain texture shader was replaced with new one in order to increase performance;
  • Road calculation algorithm was changed in order to increase calculation speed;
  • Road masking algorithm was changed in order to make vegetation masking more natural;
  • Settlement-settlement road calculation was changed in order to make roads look more natural;
  • Roads calculation progress was added in the bottom of the screen;
  • Houses building anlgle condition was changed in order to improve house placing on hills;
  • Fixed issue, whem killed bandit could block the house entrance;
  • Fixed issue, when City Hall worker refused to work even with house build;
  • Fixed issue when wall could be build without gates;
  • City wall now has 4 gates from each side instread of 1;
  • Notice board now has road to City Center;
  • Trading roads between AI settlements now calculated correctly;
  • Fixed issue with gates scale, when player or AI couldn't pass through it;
  • Fixed issue when game could freeze on roads calculation with no roads data for building;
  • Roads calculation algorithm was rewritten in order to make road shapes more realistic;
  • Roads loadng algorithm was imroved in order to make loading of big roads amount faster;
  • Fixed issue when sceeen could suddenly got DoFed;
  • Fixed issue when cursor could suddenly disappear on various UI;
  • Fixed issue when road calculation could crash the game;
  • Fixed issue when pause during roads calculation was applied incorrect;
  • Fixed issue when roads could start calculatin when using various UI;
  • Fixed issue when player didn't regain Vigour when sleeping;
  • Fixed issue when roads roads calculation screen freezed when calculation roads in new world;
  • Fixed issue when roads could start calculation in the middle of fight;
  • Fixed issue when City Gates could calculate their rotation incorrect;
  • Fixed issue when vegetation mask could be calculated incorrect when creating road;
  • Fixed issue when game could freeze in settings menu;
  • Fixed script error causing impossibility for AI to make trade agreement with another AI;