Shooting cursor size now depends on distance to target;
Arrows ballistics was revised;
Fixed issue when game could crash after building a large wall;
New game mode added: hardcore. Saves are deleted after characters death;
World creation menu was changed, new settings were added;
"AI can't build walls" option was added to world creation settings;
"AI can't build roads" option was added to world creation settings;
"No bandits" option was added to world creation settings;
"No farmers" option was added to world creation settings;
"Gathering speed" option was added to world creation settings;
"Building speed" option was added to world creation settings;
"Moving speed" option was added to world creation settings;
"Bandits aggression distance" option was added to world creation settings;
"Craft resources" option was added to world creation settings;
"Craft speed" option was added to world creation settings;
"Trading comlexity" option was added to world creation settings;
"Gold in ruins" option was added to world creation settings;
Many texture normals were revised, compressed and optimized in order to increase performance;
NPC navigation script was revised in order to increase performance;
New quests condition was added: wounded settler;
New quest condition was added: Ambassador;
New quest condition was added: Soldier;
Fixed issue when Ambassador refused to make an agreement with other settlement;
Settlement ranks system was changed a bit: 3 types were added - village, town and city;
Selltement now can refuse agreement when friendship with leader is negative;
Walls building mechanics for AI were revised - not all leader now cam set up a wall, some settlement will remain villages without a wall;
Diplomacy UI desogn was changed a bit: summary info wa added;
Buttons in diplomacy menu are now context related, i.e. ambassador can't be sent twice to one settlement or friednship can't be declared without partnership relation;
Fixed issue when trading agreement couldn't be signed, because ambassador's bug;
City Hall members now can be fired right in dialog;
Fixed issue when character teleported to ruins after loading the game (new game required);