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  3. Update 17.8

Update 17.8

VISUAL AND AUDIO
-New music themes added to main menu, settlement and exploration;
-Some sounds added to NPCs actions - chopping;
-NPC now wear weapons on their back - sword or bow, depend what is equipped.
-New weather type added - snow;
-Old rain particles were replaced in order to fix performance drops during rain;
-Seasons change added - snowcoverage depends on day and month;
-Lightning effect (with +500 variations) and more lightnings sounds added;
-Various sounds added to NPCs and Player actions;
-Added so visual effects to player actions like sparks by mining and chips by chopping;
-Added some additional thunder sounds;
-Change some old UI button textures;

GAMEPLAY
-Scaffolds build by player are now destroyable;
-Changed AI choises after landing to prevent huge population in the centre of the island;
-Fixing inventory message telling that you can't gather something with weapon in habd by full invenory;
-Horses added to wildlife;
-Taming and riding mechanics added;
-Horse loot added - meat and skin;
-Troops formation added, now they follow the player in straight lines;
-Various colors for horses added;
-Various horses breeds added;
-Cooking of horse meat added to all cooking tools;
-Craft speed changed to 256 when crafting;
-Saddle added - it can be crafted and put on the horse;
-Horse with saddle follows players position after whistle (Q);
-Amount of leather by crafting was changed to random (1-3);
-Troops can be equipped with bows and use them in battle;
-Bows added to start items of NPCs with archers perks;
-Local avoidance added to NPCs navigation in order them to simulate crowd and not to collide eachother;
-Snow now depend not on in-game month, but on players height + snow coverage height - eg. it will be snow in mountains even in summer.
-Starting year was changed to 1500 - to match declared historical period;
-4 formations types added to command menu;
-Adding gallopping sound to the horse;
-F1 was replaced by Backspace button in order not to conflict with formations commands.
-4 new Commanding perks added: Sergeant, Bannerrot, Captain, King - they defy the max amount of soldiers in the army;
-Keys settings now can be changed via launch screen;
-Guards and guards hiring mechanic added;
-Added more descriptions to notice board quests;
-Player now can build only own house or quest-houses;
-Guard now go to guard on watchtowers and common house, when hired;
-Horse animations now depend on speed in more wide way;
-Horse controls were changed as well as riding mechanics - W and S to control speed, A and D to move left or right;
-Hose with saddle now moves 1.5 times faster, default speed was decreased;
-Saddle bag inventory added;
-Balancing of leather-craft resources;
-Saddle is added as start item of Traveller perk;
-Storage added to small blacksmith, big blacksmith, woodworkers house and bakery;
-Added new army recruitment mechanics and payment system;
-AI building speed now can be set at worlds generation;
-Troops type now can be changed to melee, ranged and mounted;
-Players house or manufactory can be given to NPC;
-Items now can be crafted in stacks;
-Amount of arrows in one stack was changed to 50;
-Iron and steel axes craft added to smelt furnace;
-10 types of farmers added: depend on gathered food;
-Farmer AI start skills were changed to Gardener, Worker and Chopper;
-Farmer now grows food, gathers it, go to the town, sells there - can also visit a tavern;
-Sack added to the farmer when travelling;
-AI now can buy and eat any kind of food, not only berries;
-AI now can manage the shop - add money there if needed and take income;
-Player now can build or destroy houses belong to noone;
-Each soldier in the army can be called or released individually;
-Craft "flour >> four bag" and "flour bag >> flour" added to the bakery;
-NPC buy 3x more goods in shops when random visiting them;
-Animals now can use local avoidance when moving;
-Player now can take empty houses in the village;
-Reworking caves - making them more linear, adding new modules, removing some massive rocks;
-Berries parameters were lowered;
-Each NPC now has individual happyness parameter: it depends on food quality, taxes amount, house etc.
-Herbalist perk allows to gather 2 items from 1 plant;
-Alchemist perk added;
-New modules added to the caves;
-Chest with gold can be found in the caves;
-Max NPC number can be set to 2000;
-"Take all" and "Give all" buttons added to containers interface;
-Archers can use melee weapon when enemy is near by;

BUGFIXING
-Fixed issue by building a campfire when more wood than needed were taken from your inventory;
-Fixing door into storage in stone house;
-Fixing the issue when small animals like rabbits or foxes could fly above ground;
-Fixing the issue when staying in "riding mode" after horse was killed;
-Animals save their positions after loading including tamed horses;
-Stamina now regenerates when sleeping;
-Fixing the bug when npc could consider players house as common one after loading;
-Fixed incorrect campfire position when building one.
-Tamed horses don't run from npcs;
-Tamed horses now won't disappear under player when riding into far distance;
-Fixing some glitchy textures on the ship;
-Fixing the issue when animals fly or run underground;
-Fixed map on horse;
-Fixed NPC jittering on board of the ship;
-Players horse now will follow the player correctly - remember though - it's not a magic horse, it won't suddenly teleport near by, if the distance is large, horse have to travel all this distance to reach the player.
-Fixing the issue with rotatig camera and moving horse when using inventory or pausing;
-Fixing the issue when text in storage, shop, notice board an coomand window could change allignment;
-Fixing the issue when Player can damage own horse;
-Tweaking NPCs shoot angle depending on distance to the enemy;
-Fixed the issue when players horse with saddle would follow the player after dismounting non-players horse.
-Fixed the issue when rain was active inside buildings;
-Fixing the issue when combat music continued to play after fight was over;
-Fixing the issue when NPC fall underground because of pathing error.
-Fixed crash issue caused by wrong material setting by some animals;
-Fixing the issue, when settlers on board of the ship were standing lower than deck;
-Fixing the issue when dead horse was unable to gather;
-Fixing the issue with teleporting from horse;
-Fixing some typos in dialogs and in-game text;
-Fixing the issue when settlement information wasn't displayed correct without having common house build;
-Fixing the issue with rain and snow inside cave;
-Tweaking local avoidance parameters to make NPCs movement more realistic;
-Fixing the bug with messed horse bod texture;
-Fixing the issue with missed saddle by some saddled horses;
-Fixing the issue "horse tame teleport";
-Fixing the issue, when campfire was active even if player was far away and caused performance drops;
-Fixing buggy animation places in big wooden tower;
-Fixing the issue when players house belongs to nobody after loading;
-Fixing incorrect scrolling in crafting window by 4:3 monitors;
-Fixing buggy messages when gathering something;
-Fixing buggy soldiers removing from troops;
-Button "Release an army" added to commanding script;
-Fixed buggy army payment calculation, when soldiers was in army, wasn't called but took payment;
-Chopper perk description was changed to more reliable to this perk.
-Changing the message, when players house is sold to AI to "Your house was sold to ";
-Fixing missed foundament in 2-level stone house;
-Fixing an error in AI animations scripts, that caused performance drops and crashes;
-Fixing script error, when NPC farmer could loop in the shop, when shop had no money;
-Fixing incorrect calculation of max army number;
-Buildings added to perks descriptions;
-Tweaking snow setting in order to fix snowing inside caves and some buildings with tall roof;
-Cave exit position has been raised in order to prevent falling under terrain;
-Trader perks description was changed;
-Tweaking archers shoot angle;
-Bakery foundament was raised in order to remove grass;
-Optimizing meshes static batching in order to increase peformance;
-Fixing the issue with broken saves, coused by houses scripts error;
-Tweaking the lights in the large smith;
-Fixing the issue when NPC could consider manufactory as a house leaving main house empty;
-Fixing the issue when player could chop the tree with the full inventory;
-Fixing the issue when player could gather ore or stone with full inventory;
-Player can enter the cave with weapon in hand;
-Fixing the issue, when player slipped on board of the ship;
-Fixing the issue with incorrect sword save in shops, which can cause shop interface bug;
-Fixing the issue when too large amount of aminals on the map caused performance drops;
-Prosperity info on the notice board now calculates correctly;
-Fixing npc_landing script, that could cause loop when landing and performance drops;
-Fixing the issue when npc stood near house entrance, when house is full;
-Farmers now can not only sell, but also buy needed goods in the village;
-Fixing the issue when windmill couldn't be build on players farm;
-Fixing the issue, when players couldn't build new buildings after loading;
-Objects around player now load right after player exits the cave;
-Fixing glitchy ship textures;
-Optimizing general AI script in order to increase performance;
-Optimizing rain and snow particles settings in order to increase performance;
-Fixing the ussue with bugged doors physics and low foundament in 4 th stone house;
-DoF won't be aplied to invisible walls in caves anymore;
-Fixing some glitchy testures and models in caves modules;
-Fixing trees physics calculation script that could cause crash after long play;
-Fixing bugged animation of 2 handed axe, when trying to unequip it while chopping or mining;
-Fixing animation speed with one-handed and two-handed weapon;
-Fixing various buggy left hand animations;
-Archers are now mortal;
-Fixing bugged archers rotation when aiming the enemy;
-Tweaking archers shooting angle;