Update 0.425
Welcome, lords and ladies of KINGDOMS!
0,425
Today if friday, that means - it's time for massive bugfixing! I think it's a good idea to turn each friday into "bugfixing day". During the week i'm gathering quite a lot bugs from your reports (i'll never stop to thank you for that!), so friday would be ideal choise. Your reports help me to uderstand what bugs are the most reported - so i can plan the whole bugfixing by putting most critical ones at the top of to-fix list. That's very important for Kingdoms development and i really appreciate every single bug-report from you.
Fortunately, fetures that i've added this week are working fine, so i could pay more attention to bugs, that require large amount of time for fix to be made. In example, this week i finally fixed "empty" houses issue (most reported one), and it took quite a lot.
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
0,425
Today if friday, that means - it's time for massive bugfixing! I think it's a good idea to turn each friday into "bugfixing day". During the week i'm gathering quite a lot bugs from your reports (i'll never stop to thank you for that!), so friday would be ideal choise. Your reports help me to uderstand what bugs are the most reported - so i can plan the whole bugfixing by putting most critical ones at the top of to-fix list. That's very important for Kingdoms development and i really appreciate every single bug-report from you.
Fortunately, fetures that i've added this week are working fine, so i could pay more attention to bugs, that require large amount of time for fix to be made. In example, this week i finally fixed "empty" houses issue (most reported one), and it took quite a lot.
BUGFIXING
- Fixed issue, when players position was saved incorrect, when saving in the cave more than once;
- Accidentally fallling under terrain in cave or outside won't teleport player outside the map anymore;
- Character controller skin width was tweaked a little in order to prevent player from falling under terrain;
- Fixed issue when AI rotation wasn't calculated properly when doing various animations;
- Russian translation was updated;
- Fixed issue when items stayed visible in players hands after save/load;
- Fixed pop-up message when discovering iron banks;
- Fixed issue, when player could sart to build without needed resourves in inventory;
- Fixed issue when AI used wrong animations when fighting two-handed swords;
- Fixed issue when aI stood still after save/load sometimes;
- Fixed issue when interrior in some houses gone missing sometimes;
- Fixed issue when AI could fall under terrain without being able to get out;
- Fixed issue when some AI got stuck at spawning right after landing;
- Fixed issue when AI model blinked when spawning in the ocean;
- Pathfinding grid was tweaked a little in order to fix bug when AI stopped moving after building a wall;
- Fixed issue when AI farmers didn't build gardens and mills on their farms;
- Fixed issue, when screen could went black after creating pipulated world;
- Fixed issue when AI could get stuck after fight;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd